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Location: cpp/openttd-patchpack/source/vehicle_gui.h - annotation
r1725:dcb3319784d1
2.3 KiB
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(svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place.
r164:32c72e637930 r164:32c72e637930 r164:32c72e637930 r588:c0748f0d2104 r588:c0748f0d2104 r164:32c72e637930 r1093:18f56ef2d029 r164:32c72e637930 r164:32c72e637930 r588:c0748f0d2104 r588:c0748f0d2104 r588:c0748f0d2104 r588:c0748f0d2104 r588:c0748f0d2104 r588:c0748f0d2104 r164:32c72e637930 r164:32c72e637930 r164:32c72e637930 r164:32c72e637930 r164:32c72e637930 r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r164:32c72e637930 r168:a71deedc43fb r164:32c72e637930 r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r505:57715c8bbee1 r505:57715c8bbee1 r842:96908cec3367 r164:32c72e637930 r164:32c72e637930 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r164:32c72e637930 r164:32c72e637930 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r164:32c72e637930 r164:32c72e637930 r164:32c72e637930 r164:32c72e637930 r164:32c72e637930 r164:32c72e637930 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r164:32c72e637930 | #ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H
struct vehiclelist_d;
void DrawVehicleProfitButton(Vehicle *v, int x, int y);
void InitializeVehiclesGuiList(void);
/* sorter stuff */
void RebuildVehicleLists(void);
void ResortVehicleLists(void);
void BuildVehicleList(struct vehiclelist_d *vl, int type, int owner, int station);
void SortVehicleList(struct vehiclelist_d *vl);
typedef struct SortStruct { // store owner through sorting process
uint32 index;
byte owner;
} SortStruct;
int CDECL GeneralOwnerSorter(const void *a, const void *b);
void VehicleSorter(SortStruct *firstelement, uint32 n, uint16 size);
VARDEF uint32 _internal_name_sorter_id; // internal StringID for default vehicle-names
VARDEF uint32 _last_vehicle_idx; // cached index to hopefully speed up name-sorting
VARDEF bool _internal_sort_order; // descending/ascending
#define PERIODIC_RESORT_DAYS 10
#define DEF_SORTER(yyyy) int CDECL yyyy(const void *a, const void *b)
DEF_SORTER(VehicleUnsortedSorter);
DEF_SORTER(VehicleNumberSorter);
DEF_SORTER(VehicleNameSorter);
DEF_SORTER(VehicleAgeSorter);
DEF_SORTER(VehicleProfitThisYearSorter);
DEF_SORTER(VehicleProfitLastYearSorter);
DEF_SORTER(VehicleCargoSorter);
DEF_SORTER(VehicleReliabilitySorter);
DEF_SORTER(VehicleMaxSpeedSorter);
typedef DEF_SORTER(VehicleSortListingTypeFunctions);
#define SORT_BY_UNSORTED 0
extern VehicleSortListingTypeFunctions * const _vehicle_sorter[];
extern const StringID _vehicle_sort_listing[];
extern const StringID _rail_types_list[];
enum VehicleSortTypes {
VEHTRAIN = 0,
VEHROAD = 1,
VEHSHIP = 2,
VEHAIRCRAFT = 3
};
typedef struct Listing {
bool order; // Ascending/descending?
byte criteria; // Sorting criteria
} Listing;
typedef struct Sorting {
Listing aircraft;
Listing roadveh;
Listing ship;
Listing train;
} Sorting;
VARDEF Sorting _sorting;
enum {
PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
};
void ShowReplaceVehicleWindow(byte vehicletype);
void Set_DPARAM_Train_Engine_Build_Window(uint16 engine_number);
void Set_DPARAM_Train_Car_Build_Window(Window *w, uint16 engine_number);
void Set_DPARAM_Road_Veh_Build_Window(uint16 engine_number);
void Set_DPARAM_Aircraft_Build_Window(uint16 engine_number);
void Set_DPARAM_Ship_Build_Window(uint16 engine_number);
#endif /* VEHICLE_GUI_H */
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