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Location: cpp/openttd-patchpack/source/src/game/game_config.cpp - annotation
r27636:dd08900a2d5c
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Fix #11054: Prevent translation of currency codes.
Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.
Instead, hard code the currency code list and add it when drawing the
currency name.
Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.
Instead, hard code the currency code list and add it when drawing the
currency name.
r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r21383:942c32fb8b0e r21383:942c32fb8b0e r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r23607:36c15679007d r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r27354:7a607c98c943 r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r23607:36c15679007d r18748:5e4b96072e2a | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_config.cpp Implementation of GameConfig. */
#include "../stdafx.h"
#include "../settings_type.h"
#include "game.hpp"
#include "game_config.hpp"
#include "game_info.hpp"
#include "../safeguards.h"
/* static */ GameConfig *GameConfig::GetConfig(ScriptSettingSource source)
{
GameConfig **config;
if (source == SSS_FORCE_NEWGAME || (source == SSS_DEFAULT && _game_mode == GM_MENU)) {
config = &_settings_newgame.game_config;
} else {
config = &_settings_game.game_config;
}
if (*config == nullptr) *config = new GameConfig();
return *config;
}
class GameInfo *GameConfig::GetInfo() const
{
return static_cast<class GameInfo *>(ScriptConfig::GetInfo());
}
ScriptInfo *GameConfig::FindInfo(const std::string &name, int version, bool force_exact_match)
{
return static_cast<ScriptInfo *>(Game::FindInfo(name, version, force_exact_match));
}
bool GameConfig::ResetInfo(bool force_exact_match)
{
this->info = (ScriptInfo *)Game::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match);
return this->info != nullptr;
}
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