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Location: cpp/openttd-patchpack/source/src/widgets/highscore_widget.h - annotation
r27636:dd08900a2d5c
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Fix #11054: Prevent translation of currency codes.
Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.
Instead, hard code the currency code list and add it when drawing the
currency name.
Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.
Instead, hard code the currency code list and add it when drawing the
currency name.
r18670:f122c356353c r18670:f122c356353c r18670:f122c356353c r18670:f122c356353c r18670:f122c356353c r18670:f122c356353c r18670:f122c356353c r18670:f122c356353c r18670:f122c356353c r18670:f122c356353c r18670:f122c356353c r18670:f122c356353c r18742:bb634519d745 r18670:f122c356353c r18676:cd368f45eb00 r18670:f122c356353c r18670:f122c356353c r18670:f122c356353c | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file highscore_widget.h Types related to the highscore widgets. */
#ifndef WIDGETS_HIGHSCORE_WIDGET_H
#define WIDGETS_HIGHSCORE_WIDGET_H
/** Widgets of the #EndGameHighScoreBaseWindow class and #HighScoreWindow class. */
enum HighscoreWidgets {
WID_H_BACKGROUND, ///< Background of the window.
};
#endif /* WIDGETS_HIGHSCORE_WIDGET_H */
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