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Location: cpp/openttd-patchpack/source/src/script/api/script_asyncmode.hpp - annotation
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r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a r27971:716575a43d7f r27489:90f5a7c8403a r27489:90f5a7c8403a r27489:90f5a7c8403a | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_asyncmode.hpp Switch the script instance to Async Mode. */
#ifndef SCRIPT_ASYNCMODE_HPP
#define SCRIPT_ASYNCMODE_HPP
#include "script_object.hpp"
/**
* Class to switch current mode to Async Mode.
* If you create an instance of this class, the mode will be switched to
* either Asynchronous or Non-Asynchronous mode.
* The original mode is stored and recovered from when ever the instance is destroyed.
* In Asynchronous mode all the commands you execute are queued for later execution. The
* system checks if it would be able to execute your requests, and returns what
* the cost would be. The actual cost and whether the command succeeded when the command
* is eventually executed may differ from what was reported to the script.
* @api game
*/
class ScriptAsyncMode : public ScriptObject {
private:
ScriptAsyncModeProc *last_mode; ///< The previous mode we were in.
ScriptObject *last_instance; ///< The previous instance of the mode.
protected:
static bool AsyncModeProc();
static bool NonAsyncModeProc();
public:
#ifndef DOXYGEN_API
/**
* The constructor wrapper from Squirrel.
*/
ScriptAsyncMode(HSQUIRRELVM vm);
#else
/**
* Creating instance of this class switches the build mode to Asynchronous or Non-Asynchronous (normal).
* @note When the instance is destroyed, it restores the mode that was
* current when the instance was created!
* @param asynchronous Whether the new mode should be Asynchronous, if true, or Non-Asynchronous, if false.
*/
ScriptAsyncMode(bool asynchronous);
#endif /* DOXYGEN_API */
/**
* Destroying this instance resets the asynchronous mode to the mode it was
* in when the instance was created.
*/
~ScriptAsyncMode();
/**
* @api -all
*/
void FinalRelease() override;
};
#endif /* SCRIPT_ASYNCMODE_HPP */
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