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Location: cpp/openttd-patchpack/source/src/script/api/script_companymode.hpp - annotation
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r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18782:6453522c2154 r18782:6453522c2154 r18782:6453522c2154 r18782:6453522c2154 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r25407:b37c2c854ce5 r18774:2977cce7e239 r18774:2977cce7e239 r26967:ae6c19bd8920 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 r26995:e9f51bec27db r26995:e9f51bec27db r26995:e9f51bec27db r27008:1819ba4d5c84 r26995:e9f51bec27db r26995:e9f51bec27db r26995:e9f51bec27db r26995:e9f51bec27db r26995:e9f51bec27db r26995:e9f51bec27db r26995:e9f51bec27db r26995:e9f51bec27db r26995:e9f51bec27db r26995:e9f51bec27db r26995:e9f51bec27db r26995:e9f51bec27db r18774:2977cce7e239 r18774:2977cce7e239 r18774:2977cce7e239 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_companymode.hpp Switch the company. */
#ifndef SCRIPT_COMPANYMODE_HPP
#define SCRIPT_COMPANYMODE_HPP
#include "script_object.hpp"
/**
* Class to switch the current company.
* If you create an instance of this class, the company will be switched.
* The original company is stored and recovered from when ever the
* instance is destroyed.
* All actions performed within the scope of this mode, will be executed
* on behalf of the company you switched to. This includes any costs
* attached to the action performed. If the company does not have the
* funds the action will be aborted. In other words, this is like the
* real player is executing the commands.
* If the company is not valid during an action, the error
* ERR_PRECONDITION_INVALID_COMPANY will be returned. You can switch to
* invalid companies, or a company can become invalid (bankrupt) while you
* are switched to it.
* @api game
*/
class ScriptCompanyMode : public ScriptObject {
private:
CompanyID last_company; ///< The previous company we were in.
public:
/**
* Creating instance of this class switches the company used for queries
* and commands.
* @param company The new company to switch to.
* @note When the instance is destroyed, it restores the company that was
* current when the instance was created!
*/
ScriptCompanyMode(SQInteger company);
/**
* Destroying this instance reset the company to that what it was
* in when the instance was created.
*/
~ScriptCompanyMode();
/**
* Check whether a company mode is valid. In other words, are commands
* being executed under some company and does the company still exist?
* @return true When a company mode is valid.
* @post !ScriptCompanyMode::IsDeity().
*/
static bool IsValid();
/**
* Check whether the company mode is not active, i.e. whether we are a deity.
* In other words, are commands are not being executed under some company.
* @return true When we are a deity, i.e. company mode is not active.
* @post !ScriptCompanyMode::IsValid().
*/
static bool IsDeity();
};
#endif /* SCRIPT_COMPANYMODE_HPP */
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