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Location: cpp/openttd-patchpack/source/src/script/api/ai/ai_townlist.hpp.sq - annotation
r23699:dd8e59969b49
1.5 KiB
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Add: New RoadType API functions.
r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_townlist.hpp"
#include "../template/template_townlist.hpp.sq"
template <> const char *GetClassName<ScriptTownList, ST_AI>() { return "AITownList"; }
void SQAITownList_Register(Squirrel *engine)
{
DefSQClass<ScriptTownList, ST_AI> SQAITownList("AITownList");
SQAITownList.PreRegister(engine, "AIList");
SQAITownList.AddConstructor<void (ScriptTownList::*)(), 1>(engine, "x");
SQAITownList.PostRegister(engine);
}
template <> const char *GetClassName<ScriptTownEffectList, ST_AI>() { return "AITownEffectList"; }
void SQAITownEffectList_Register(Squirrel *engine)
{
DefSQClass<ScriptTownEffectList, ST_AI> SQAITownEffectList("AITownEffectList");
SQAITownEffectList.PreRegister(engine, "AIList");
SQAITownEffectList.AddConstructor<void (ScriptTownEffectList::*)(), 1>(engine, "x");
SQAITownEffectList.PostRegister(engine);
}
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