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Location: cpp/openttd-patchpack/source/src/blitter/32bpp_anim_sse4.hpp - annotation
r22918:df9cc6173f9b
2.1 KiB
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Fix: Make switch on MD5File::ChecksumResult complete to avoid compiler warning
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_sse4_anim.hpp A SSE4 32 bpp blitter with animation support. */
#ifndef BLITTER_32BPP_SSE4_ANIM_HPP
#define BLITTER_32BPP_SSE4_ANIM_HPP
#ifdef WITH_SSE
#ifndef SSE_VERSION
#define SSE_VERSION 4
#endif
#ifndef FULL_ANIMATION
#define FULL_ANIMATION 1
#endif
#include "32bpp_anim.hpp"
#include "32bpp_anim_sse2.hpp"
#include "32bpp_sse4.hpp"
#undef MARGIN_NORMAL_THRESHOLD
#define MARGIN_NORMAL_THRESHOLD 4
/** The SSE4 32 bpp blitter with palette animation. */
class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppSSE2_Anim, public Blitter_32bppSSE_Base {
private:
public:
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
/* virtual */ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
return Blitter_32bppSSE_Base::Encode(sprite, allocator);
}
/* virtual */ const char *GetName() { return "32bpp-sse4-anim"; }
};
/** Factory for the SSE4 32 bpp blitter (with palette animation). */
class FBlitter_32bppSSE4_Anim: public BlitterFactory {
public:
FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4_Anim(); }
};
#endif /* WITH_SSE */
#endif /* BLITTER_32BPP_SSE4_ANIM_HPP */
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