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Location: cpp/openttd-patchpack/source/os/macosx/macos.h - annotation
r2583:e4e32ba4ba59
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(svn r3120) Update the turkish translation, about 2000 strings.
Many thanks to jnmbk for his effort!
Many thanks to jnmbk for his effort!
r2188:6f92a4485e32 r2188:6f92a4485e32 r2188:6f92a4485e32 r2188:6f92a4485e32 r2223:e7b00765cfd4 r2188:6f92a4485e32 r2223:e7b00765cfd4 r2223:e7b00765cfd4 r2223:e7b00765cfd4 r2223:e7b00765cfd4 r2223:e7b00765cfd4 r2223:e7b00765cfd4 r2223:e7b00765cfd4 r2223:e7b00765cfd4 r2223:e7b00765cfd4 r2223:e7b00765cfd4 r2223:e7b00765cfd4 r2223:e7b00765cfd4 r2223:e7b00765cfd4 | #ifndef MACOS_H
#define MACOS_H
void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
// Since MacOS X users will never see an assert unless they started the game from a terminal
// we're using a custom assert(e) macro.
#undef assert
#ifdef NDEBUG
#define assert(e) ((void)0)
#else
#define assert(e) \
(__builtin_expect(!(e), 0) ? ShowMacAssertDialog ( __func__, __FILE__, __LINE__, #e ): (void)0 )
#endif
#endif /* MACOS_H */
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