Files
@ r3903:e536fca203a3
Branch filter:
Location: cpp/openttd-patchpack/source/yapf/binaryheap.hpp - annotation
r3903:e536fca203a3
5.9 KiB
text/x-c++hdr
(svn r4991) -Fix: don't compile UNITTEST by default, it isn't needed
-Fix: do not use hardcoded names for things like 'strip', keep it configurable!!
-Fix: do not use hardcoded names for things like 'strip', keep it configurable!!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 | r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 r3900:1c2675abec23 | /* $Id$ */
#ifndef BINARYHEAP_HPP
#define BINARYHEAP_HPP
#include <new>
//void* operator new (size_t size, void* p) {return p;}
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
//void operator delete (void* p, void* p2) {}
#endif
/**
* Binary Heap as C++ template.
*
* For information about Binary Heap algotithm,
* see: http://www.policyalmanac.org/games/binaryHeaps.htm
*
* Implementation specific notes:
*
* 1) It allocates space for item pointers (array). Items are allocated elsewhere.
*
* 2) ItemPtr [0] is never used. Total array size is max_items + 1, because we
* use indices 1..max_items instead of zero based C indexing.
*
* 3) Item of the binary heap should support these public members:
* - 'lower-then' operator '<' - used for comparing items before moving
*
*/
template <class Titem_>
class CBinaryHeapT {
public:
typedef Titem_ *ItemPtr;
private:
int m_size; ///< Number of items in the heap
int m_max_size; ///< Maximum number of items the heap can hold
ItemPtr* m_items; ///< The heap item pointers
public:
explicit CBinaryHeapT(int max_items = 102400)
: m_size(0)
, m_max_size(max_items)
{
m_items = new ItemPtr[max_items + 1];
}
~CBinaryHeapT()
{
Clear();
delete [] m_items;
m_items = NULL;
}
public:
/** Return the number of items stored in the priority queue.
* @return number of items in the queue */
FORCEINLINE int Size() const {return m_size;};
/** Test if the priority queue is empty.
* @return true if empty */
FORCEINLINE bool IsEmpty() const {return (m_size == 0);};
/** Test if the priority queue is full.
* @return true if full. */
FORCEINLINE bool IsFull() const {return (m_size >= m_max_size);};
/** Find the smallest item in the priority queue.
* Return the smallest item, or throw assert if empty. */
FORCEINLINE Titem_& GetHead() {assert(!IsEmpty()); return *m_items[1];}
/** Insert new item into the priority queue, maintaining heap order.
* @return false if the queue is full. */
bool Push(Titem_& new_item);
/** Remove and return the smallest item from the priority queue. */
FORCEINLINE Titem_& PopHead() {Titem_& ret = GetHead(); RemoveHead(); return ret;};
/** Remove the smallest item from the priority queue. */
void RemoveHead();
/** Remove item specified by index */
void RemoveByIdx(int idx);
/** return index of the item that matches (using &item1 == &item2) the given item. */
int FindLinear(const Titem_& item) const;
/** Make the priority queue empty.
* All remaining items will remain untouched. */
void Clear() {m_size = 0;};
/** verifies the heap consistency (added during first YAPF debug phase) */
void CheckConsistency();
};
template <class Titem_>
FORCEINLINE bool CBinaryHeapT<Titem_>::Push(Titem_& new_item)
{
if (IsFull()) return false;
// make place for new item
int gap = ++m_size;
// Heapify up
for (int parent = gap / 2; (parent > 0) && (new_item < *m_items[parent]); gap = parent, parent /= 2)
m_items[gap] = m_items[parent];
m_items[gap] = &new_item;
CheckConsistency();
return true;
}
template <class Titem_>
FORCEINLINE void CBinaryHeapT<Titem_>::RemoveHead()
{
assert(!IsEmpty());
// at index 1 we have a gap now
int gap = 1;
// Heapify down:
// last item becomes a candidate for the head. Call it new_item.
Titem_& new_item = *m_items[m_size--];
// now we must maintain relation between parent and its children:
// parent <= any child
// from head down to the tail
int child = 2; // first child is at [parent * 2]
// while children are valid
while (child <= m_size) {
// choose the smaller child
if (child < m_size && *m_items[child + 1] < *m_items[child])
child++;
// is it smaller than our parent?
if (!(*m_items[child] < new_item)) {
// the smaller child is still bigger or same as parent => we are done
break;
}
// if smaller child is smaller than parent, it will become new parent
m_items[gap] = m_items[child];
gap = child;
// where do we have our new children?
child = gap * 2;
}
// move last item to the proper place
if (m_size > 0) m_items[gap] = &new_item;
CheckConsistency();
}
template <class Titem_>
inline void CBinaryHeapT<Titem_>::RemoveByIdx(int idx)
{
// at position idx we have a gap now
int gap = idx;
Titem_& last = *m_items[m_size];
if (idx < m_size) {
assert(idx >= 1);
m_size--;
// and the candidate item for fixing this gap is our last item 'last'
// Move gap / last item up:
while (gap > 1)
{
// compare [gap] with its parent
int parent = gap / 2;
if (last < *m_items[parent]) {
m_items[gap] = m_items[parent];
gap = parent;
} else {
// we don't need to continue upstairs
break;
}
}
// Heapify (move gap) down:
while (true) {
// where we do have our children?
int child = gap * 2; // first child is at [parent * 2]
if (child > m_size) break;
// choose the smaller child
if (child < m_size && *m_items[child + 1] < *m_items[child])
child++;
// is it smaller than our parent?
if (!(*m_items[child] < last)) {
// the smaller child is still bigger or same as parent => we are done
break;
}
// if smaller child is smaller than parent, it will become new parent
m_items[gap] = m_items[child];
gap = child;
}
// move parent to the proper place
if (m_size > 0) m_items[gap] = &last;
}
else {
assert(idx == m_size);
m_size--;
}
CheckConsistency();
}
template <class Titem_>
inline int CBinaryHeapT<Titem_>::FindLinear(const Titem_& item) const
{
if (IsEmpty()) return 0;
for (ItemPtr *ppI = m_items + 1, *ppLast = ppI + m_size; ppI <= ppLast; ppI++) {
if (*ppI == &item) {
return ppI - m_items;
}
}
return 0;
}
template <class Titem_>
FORCEINLINE void CBinaryHeapT<Titem_>::CheckConsistency()
{
// enable it if you suspect binary heap doesn't work well
#if 0
for (int child = 2; child <= m_size; child++) {
int parent = child / 2;
assert(!(m_items[child] < m_items[parent]));
}
#endif
}
#endif /* BINARYHEAP_HPP */
|