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Location: cpp/openttd-patchpack/source/src/script/api/ai/ai_stationlist.hpp.sq - annotation
r20928:e6a1e0b8d890
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(svn r25975) -Feature [FS#5385]: XDG base directory support
r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_stationlist.hpp"
#include "../template/template_stationlist.hpp.sq"
template <> const char *GetClassName<ScriptStationList, ST_AI>() { return "AIStationList"; }
void SQAIStationList_Register(Squirrel *engine)
{
DefSQClass<ScriptStationList, ST_AI> SQAIStationList("AIStationList");
SQAIStationList.PreRegister(engine, "AIList");
SQAIStationList.AddConstructor<void (ScriptStationList::*)(ScriptStation::StationType station_type), 2>(engine, "xi");
SQAIStationList.PostRegister(engine);
}
template <> const char *GetClassName<ScriptStationList_Vehicle, ST_AI>() { return "AIStationList_Vehicle"; }
void SQAIStationList_Vehicle_Register(Squirrel *engine)
{
DefSQClass<ScriptStationList_Vehicle, ST_AI> SQAIStationList_Vehicle("AIStationList_Vehicle");
SQAIStationList_Vehicle.PreRegister(engine, "AIList");
SQAIStationList_Vehicle.AddConstructor<void (ScriptStationList_Vehicle::*)(VehicleID vehicle_id), 2>(engine, "xi");
SQAIStationList_Vehicle.PostRegister(engine);
}
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