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Location: cpp/openttd-patchpack/source/src/script/api/game/game_base.hpp.sq - annotation
r20928:e6a1e0b8d890
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(svn r25975) -Feature [FS#5385]: XDG base directory support
r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_base.hpp"
#include "../template/template_base.hpp.sq"
template <> const char *GetClassName<ScriptBase, ST_GS>() { return "GSBase"; }
void SQGSBase_Register(Squirrel *engine)
{
DefSQClass<ScriptBase, ST_GS> SQGSBase("GSBase");
SQGSBase.PreRegister(engine);
SQGSBase.AddConstructor<void (ScriptBase::*)(), 1>(engine, "x");
SQGSBase.DefSQStaticMethod(engine, &ScriptBase::Rand, "Rand", 1, ".");
SQGSBase.DefSQStaticMethod(engine, &ScriptBase::RandItem, "RandItem", 2, ".i");
SQGSBase.DefSQStaticMethod(engine, &ScriptBase::RandRange, "RandRange", 2, ".i");
SQGSBase.DefSQStaticMethod(engine, &ScriptBase::RandRangeItem, "RandRangeItem", 3, ".ii");
SQGSBase.DefSQStaticMethod(engine, &ScriptBase::Chance, "Chance", 3, ".ii");
SQGSBase.DefSQStaticMethod(engine, &ScriptBase::ChanceItem, "ChanceItem", 4, ".iii");
SQGSBase.PostRegister(engine);
}
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