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Location: cpp/openttd-patchpack/source/src/script/api/game/game_tunnel.hpp.sq - annotation
r20928:e6a1e0b8d890
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(svn r25975) -Feature [FS#5385]: XDG base directory support
r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a r18771:b0bbffcb9160 r18775:9046421fec27 r18757:638de582f61a r18757:638de582f61a r18757:638de582f61a | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_tunnel.hpp"
#include "../template/template_tunnel.hpp.sq"
template <> const char *GetClassName<ScriptTunnel, ST_GS>() { return "GSTunnel"; }
void SQGSTunnel_Register(Squirrel *engine)
{
DefSQClass<ScriptTunnel, ST_GS> SQGSTunnel("GSTunnel");
SQGSTunnel.PreRegister(engine);
SQGSTunnel.AddConstructor<void (ScriptTunnel::*)(), 1>(engine, "x");
SQGSTunnel.DefSQConst(engine, ScriptTunnel::ERR_TUNNEL_BASE, "ERR_TUNNEL_BASE");
SQGSTunnel.DefSQConst(engine, ScriptTunnel::ERR_TUNNEL_CANNOT_BUILD_ON_WATER, "ERR_TUNNEL_CANNOT_BUILD_ON_WATER");
SQGSTunnel.DefSQConst(engine, ScriptTunnel::ERR_TUNNEL_START_SITE_UNSUITABLE, "ERR_TUNNEL_START_SITE_UNSUITABLE");
SQGSTunnel.DefSQConst(engine, ScriptTunnel::ERR_TUNNEL_ANOTHER_TUNNEL_IN_THE_WAY, "ERR_TUNNEL_ANOTHER_TUNNEL_IN_THE_WAY");
SQGSTunnel.DefSQConst(engine, ScriptTunnel::ERR_TUNNEL_END_SITE_UNSUITABLE, "ERR_TUNNEL_END_SITE_UNSUITABLE");
ScriptError::RegisterErrorMap(STR_ERROR_CAN_T_BUILD_ON_WATER, ScriptTunnel::ERR_TUNNEL_CANNOT_BUILD_ON_WATER);
ScriptError::RegisterErrorMap(STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL, ScriptTunnel::ERR_TUNNEL_START_SITE_UNSUITABLE);
ScriptError::RegisterErrorMap(STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY, ScriptTunnel::ERR_TUNNEL_ANOTHER_TUNNEL_IN_THE_WAY);
ScriptError::RegisterErrorMap(STR_ERROR_UNABLE_TO_EXCAVATE_LAND, ScriptTunnel::ERR_TUNNEL_END_SITE_UNSUITABLE);
ScriptError::RegisterErrorMapString(ScriptTunnel::ERR_TUNNEL_CANNOT_BUILD_ON_WATER, "ERR_TUNNEL_CANNOT_BUILD_ON_WATER");
ScriptError::RegisterErrorMapString(ScriptTunnel::ERR_TUNNEL_START_SITE_UNSUITABLE, "ERR_TUNNEL_START_SITE_UNSUITABLE");
ScriptError::RegisterErrorMapString(ScriptTunnel::ERR_TUNNEL_ANOTHER_TUNNEL_IN_THE_WAY, "ERR_TUNNEL_ANOTHER_TUNNEL_IN_THE_WAY");
ScriptError::RegisterErrorMapString(ScriptTunnel::ERR_TUNNEL_END_SITE_UNSUITABLE, "ERR_TUNNEL_END_SITE_UNSUITABLE");
SQGSTunnel.DefSQStaticMethod(engine, &ScriptTunnel::IsTunnelTile, "IsTunnelTile", 2, ".i");
SQGSTunnel.DefSQStaticMethod(engine, &ScriptTunnel::GetOtherTunnelEnd, "GetOtherTunnelEnd", 2, ".i");
SQGSTunnel.DefSQStaticMethod(engine, &ScriptTunnel::BuildTunnel, "BuildTunnel", 3, ".ii");
SQGSTunnel.DefSQStaticMethod(engine, &ScriptTunnel::RemoveTunnel, "RemoveTunnel", 2, ".i");
SQGSTunnel.PostRegister(engine);
}
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