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Location: cpp/openttd-patchpack/source/src/vehiclelist.h - annotation
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(svn r22627) -Codechange: Rename PrepareTextRefStackUsage() to StartTextRefStackUsage() to make it more obvious that you must call StopTextRefStackUsage() at some point. Also extent the documentation.
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file vehiclelist.h Functions and type for generating vehicle lists. */
#ifndef VEHICLELIST_H
#define VEHICLELIST_H
#include "core/smallvec_type.hpp"
#include "vehicle_type.h"
#include "company_type.h"
#include "tile_type.h"
/** Vehicle List type flags */
enum VehicleListType {
VL_STANDARD,
VL_SHARED_ORDERS,
VL_STATION_LIST,
VL_DEPOT_LIST,
VL_GROUP_LIST,
VLT_END
};
/** The information about a vehicle list. */
struct VehicleListIdentifier {
VehicleListType type; ///< The type of vehicle list.
VehicleType vtype; ///< The vehicle type associated with this list.
CompanyID company; ///< The company associated with this list.
uint32 index; ///< A vehicle list type specific index.
uint32 Pack();
bool Unpack(uint32 data);
/**
* Create a simple vehicle list.
* @param type List type.
* @param vtype Vehicle type associated with this list.
* @param company Company associated with this list.
* @param index Optional type specific index.
*/
VehicleListIdentifier(VehicleListType type, VehicleType vtype, CompanyID company, uint index = 0) :
type(type), vtype(vtype), company(company), index(index) {}
VehicleListIdentifier(uint32 data);
/** Simple empty constructor. In this case you must set everything! */
VehicleListIdentifier() {}
};
/** A list of vehicles. */
typedef SmallVector<const Vehicle *, 32> VehicleList;
bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &identifier);
void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine_list, VehicleList *wagon_list, bool individual_wagons = false);
#endif /* VEHICLELIST_H */
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