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Location: cpp/openttd-patchpack/source/src/saveload/saveload_internal.h - annotation
r12725:e883941d04f5
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(svn r17201) -Fix [NoAI]: don't say you're building a depot when you're actually building a station (API docs typo)
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/** @file saveload_internal.h Declaration of functions used in more save/load files */
#ifndef SAVELOAD_INTERNAL_H
#define SAVELOAD_INTERNAL_H
#include "../strings_type.h"
#include "../company_manager_face.h"
#include "../order_base.h"
#include "../engine_type.h"
#include "saveload.h"
void InitializeOldNames();
StringID RemapOldStringID(StringID s);
char *CopyFromOldName(StringID id);
void ResetOldNames();
void MoveBuoysToWaypoints();
void MoveWaypointsToBaseStations();
const SaveLoad *GetBaseStationDescription();
void AfterLoadVehicles(bool part_of_load);
void AfterLoadStations();
void AfterLoadLabelMaps();
void UpdateHousesAndTowns();
void UpdateOldAircraft();
void SaveViewportBeforeSaveGame();
void ResetViewportAfterLoadGame();
void ConvertOldMultiheadToNew();
void ConnectMultiheadedTrains();
Engine *GetTempDataEngine(EngineID index);
void CopyTempEngineData();
extern int32 _saved_scrollpos_x;
extern int32 _saved_scrollpos_y;
extern SavegameType _savegame_type;
extern uint32 _ttdp_version;
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face);
Order UnpackOldOrder(uint16 packed);
#endif /* SAVELOAD_INTERNAL_H */
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