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Location: cpp/openttd-patchpack/source/src/elrail_func.h - annotation
r24498:e9114d9ab04a
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Fix #6468: don't store version of AIs-started-via-console in name
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.
However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.
By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.
However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.
By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r14248:a9050881acd7 r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r22469:27e3000e0fc8 r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r9154:6e22da499a7e r22469:27e3000e0fc8 r9154:6e22da499a7e r22469:27e3000e0fc8 r9154:6e22da499a7e r9154:6e22da499a7e r22469:27e3000e0fc8 r22469:27e3000e0fc8 r22469:27e3000e0fc8 r9154:6e22da499a7e r10994:9aeee22b7578 r9154:6e22da499a7e r9154:6e22da499a7e | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file elrail_func.h header file for electrified rail specific functions */
#ifndef ELRAIL_FUNC_H
#define ELRAIL_FUNC_H
#include "rail.h"
#include "tile_cmd.h"
#include "transparency.h"
/**
* Test if a rail type has catenary
* @param rt Rail type to test
*/
static inline bool HasRailCatenary(RailType rt)
{
return HasBit(GetRailTypeInfo(rt)->flags, RTF_CATENARY);
}
/**
* Test if we should draw rail catenary
* @param rt Rail type to test
*/
static inline bool HasRailCatenaryDrawn(RailType rt)
{
return HasRailCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings_game.vehicle.disable_elrails;
}
void DrawRailCatenary(const TileInfo *ti);
void DrawRailCatenaryOnTunnel(const TileInfo *ti);
void DrawRailCatenaryOnBridge(const TileInfo *ti);
bool SettingsDisableElrail(int32 p1); ///< _settings_game.disable_elrail callback
#endif /* ELRAIL_FUNC_H */
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