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Location: cpp/openttd-patchpack/source/src/livery.h - annotation
r24498:e9114d9ab04a
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Fix #6468: don't store version of AIs-started-via-console in name
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.
However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.
By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.
However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.
By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file livery.h Functions/types related to livery colours. */
#ifndef LIVERY_H
#define LIVERY_H
#include "company_type.h"
static const byte LIT_NONE = 0; ///< Don't show the liveries at all
static const byte LIT_COMPANY = 1; ///< Show the liveries of your own company
static const byte LIT_ALL = 2; ///< Show the liveries of all companies
/** List of different livery schemes. */
enum LiveryScheme {
LS_BEGIN = 0,
LS_DEFAULT = 0,
/* Rail vehicles */
LS_STEAM,
LS_DIESEL,
LS_ELECTRIC,
LS_MONORAIL,
LS_MAGLEV,
LS_DMU,
LS_EMU,
LS_PASSENGER_WAGON_STEAM,
LS_PASSENGER_WAGON_DIESEL,
LS_PASSENGER_WAGON_ELECTRIC,
LS_PASSENGER_WAGON_MONORAIL,
LS_PASSENGER_WAGON_MAGLEV,
LS_FREIGHT_WAGON,
/* Road vehicles */
LS_BUS,
LS_TRUCK,
/* Ships */
LS_PASSENGER_SHIP,
LS_FREIGHT_SHIP,
/* Aircraft */
LS_HELICOPTER,
LS_SMALL_PLANE,
LS_LARGE_PLANE,
/* Trams (appear on Road Vehicles tab) */
LS_PASSENGER_TRAM,
LS_FREIGHT_TRAM,
LS_END
};
DECLARE_POSTFIX_INCREMENT(LiveryScheme)
/** Helper information for extract tool. */
template <> struct EnumPropsT<LiveryScheme> : MakeEnumPropsT<LiveryScheme, byte, LS_BEGIN, LS_END, LS_END, 8> {};
/** List of different livery classes, used only by the livery GUI. */
enum LiveryClass {
LC_OTHER,
LC_RAIL,
LC_ROAD,
LC_SHIP,
LC_AIRCRAFT,
LC_GROUP_RAIL,
LC_GROUP_ROAD,
LC_GROUP_SHIP,
LC_GROUP_AIRCRAFT,
LC_END
};
/** Information about a particular livery. */
struct Livery {
byte in_use; ///< Bit 0 set if this livery should override the default livery first colour, Bit 1 for the second colour.
byte colour1; ///< First colour, for all vehicles.
byte colour2; ///< Second colour, for vehicles with 2CC support.
};
void ResetCompanyLivery(Company *c);
#endif /* LIVERY_H */
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