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Location: cpp/openttd-patchpack/source/src/newgrf_generic.h - annotation
r24498:e9114d9ab04a
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Fix #6468: don't store version of AIs-started-via-console in name
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.
However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.
By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.
However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.
By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r9111:983de9c5a848 r8544:31b3976529d7 r8544:31b3976529d7 r8544:31b3976529d7 r14248:a9050881acd7 r17629:21e9dfd343cd r18268:18fcafb2ffd2 r14248:a9050881acd7 r17629:21e9dfd343cd r17629:21e9dfd343cd r17629:21e9dfd343cd r8544:31b3976529d7 r8544:31b3976529d7 r17629:21e9dfd343cd r17629:21e9dfd343cd r17629:21e9dfd343cd r17629:21e9dfd343cd r17629:21e9dfd343cd r17629:21e9dfd343cd r17629:21e9dfd343cd r17629:21e9dfd343cd r8544:31b3976529d7 r8544:31b3976529d7 r8544:31b3976529d7 r8544:31b3976529d7 r8544:31b3976529d7 r8544:31b3976529d7 r8544:31b3976529d7 r8544:31b3976529d7 r8544:31b3976529d7 r8544:31b3976529d7 r8544:31b3976529d7 r8544:31b3976529d7 r8544:31b3976529d7 r8544:31b3976529d7 r15449:7e841b86439b r15449:7e841b86439b r15449:7e841b86439b r8544:31b3976529d7 r17629:21e9dfd343cd r8544:31b3976529d7 r17629:21e9dfd343cd r18865:94e7c2925733 r18865:94e7c2925733 r18865:94e7c2925733 r18865:94e7c2925733 r18865:94e7c2925733 r18865:94e7c2925733 r18865:94e7c2925733 r18865:94e7c2925733 r18865:94e7c2925733 r18865:94e7c2925733 r8544:31b3976529d7 r8544:31b3976529d7 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_generic.h Functions related to generic callbacks. */
#ifndef NEWGRF_GENERIC_H
#define NEWGRF_GENERIC_H
#include "industry_type.h"
#include "newgrf.h"
#include "tile_type.h"
struct SpriteGroup;
/** AI events for asking the NewGRF for information. */
enum AIConstructionEvent {
AICE_TRAIN_CHECK_RAIL_ENGINE = 0x00, ///< Check if we should build an engine
AICE_TRAIN_CHECK_ELRAIL_ENGINE = 0x01, ///< Check if we should build an engine
AICE_TRAIN_CHECK_MONORAIL_ENGINE = 0x02, ///< Check if we should build an engine
AICE_TRAIN_CHECK_MAGLEV_ENGINE = 0x03, ///< Check if we should build an engine
AICE_TRAIN_GET_RAIL_WAGON = 0x08, ///< Check if we should build an engine
AICE_TRAIN_GET_ELRAIL_WAGON = 0x09, ///< Check if we should build an engine
AICE_TRAIN_GET_MONORAIL_WAGON = 0x0A, ///< Check if we should build an engine
AICE_TRAIN_GET_MAGLEV_WAGON = 0x0B, ///< Check if we should build an engine
AICE_TRAIN_GET_RAILTYPE = 0x0F, ///< Check if we should build a railtype
AICE_ROAD_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
AICE_ROAD_GET_FIRST_ENGINE = 0x01, ///< Unused, we check all
AICE_ROAD_GET_NUMBER_ENGINES = 0x02, ///< Unused, we check all
AICE_SHIP_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
AICE_SHIP_GET_FIRST_ENGINE = 0x01, ///< Unused, we check all
AICE_SHIP_GET_NUMBER_ENGINES = 0x02, ///< Unused, we check all
AICE_AIRCRAFT_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
AICE_STATION_GET_STATION_ID = 0x00, ///< Get a station ID to build
};
static const IndustryType IT_AI_UNKNOWN = 0xFE; ///< The AI has no specific industry in mind.
static const IndustryType IT_AI_TOWN = 0xFF; ///< The AI actually wants to transport to/from a town, not an industry.
void ResetGenericCallbacks();
void AddGenericCallback(uint8 feature, const GRFFile *file, const SpriteGroup *group);
uint16 GetAiPurchaseCallbackResult(uint8 feature, CargoID cargo_type, uint8 default_selection, IndustryType src_industry, IndustryType dst_industry, uint8 distance, AIConstructionEvent event, uint8 count, uint8 station_size, const GRFFile **file);
/** Play an ambient sound effect for an empty tile. */
static inline void AmbientSoundEffect(TileIndex tile)
{
/* Only run callback if enabled. */
if (!HasGrfMiscBit(GMB_AMBIENT_SOUND_CALLBACK)) return;
extern void AmbientSoundEffectCallback(TileIndex tile);
AmbientSoundEffectCallback(tile);
}
#endif /* NEWGRF_GENERIC_H */
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