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Location: cpp/openttd-patchpack/source/src/tunnel_map.h - annotation
r24498:e9114d9ab04a
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Fix #6468: don't store version of AIs-started-via-console in name
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.
However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.
By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.
However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.
By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6422:5983361e241a r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r24323:0772be16e3f4 r11247:c15ef8b37f5e r5475:3f5cd13d1b63 r8083:8cd2123a0c7c r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r7928:a80e7e05d6c5 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r18321:8dc1c147192c r18321:8dc1c147192c r5475:3f5cd13d1b63 r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6661:a60bd28b4b57 r6540:ee437874694d r23698:1872cc5b7dd7 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r11247:c15ef8b37f5e r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r21735:dc929fbec3dd r11289:7e06e1b4e52d r22972:1584085035e8 r23698:1872cc5b7dd7 r23698:1872cc5b7dd7 r23698:1872cc5b7dd7 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r22972:1584085035e8 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r21735:dc929fbec3dd r11289:7e06e1b4e52d r24323:0772be16e3f4 r24323:0772be16e3f4 r24323:0772be16e3f4 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tunnel_map.h Map accessors for tunnels. */
#ifndef TUNNEL_MAP_H
#define TUNNEL_MAP_H
#include "rail_map.h"
#include "road_map.h"
/**
* Is this a tunnel (entrance)?
* @param t the tile that might be a tunnel
* @pre IsTileType(t, MP_TUNNELBRIDGE)
* @return true if and only if this tile is a tunnel (entrance)
*/
static inline bool IsTunnel(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
return !HasBit(_m[t].m5, 7);
}
/**
* Is this a tunnel (entrance)?
* @param t the tile that might be a tunnel
* @return true if and only if this tile is a tunnel (entrance)
*/
static inline bool IsTunnelTile(TileIndex t)
{
return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
}
TileIndex GetOtherTunnelEnd(TileIndex);
bool IsTunnelInWay(TileIndex, int z);
bool IsTunnelInWayDir(TileIndex tile, int z, DiagDirection dir);
/**
* Makes a road tunnel entrance
* @param t the entrance of the tunnel
* @param o the owner of the entrance
* @param d the direction facing out of the tunnel
* @param r the road type used in the tunnel
*/
static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d, RoadType road_rt, RoadType tram_rt)
{
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = TRANSPORT_ROAD << 2 | d;
SB(_me[t].m6, 2, 4, 0);
_me[t].m7 = 0;
_me[t].m8 = 0;
SetRoadOwner(t, RTT_ROAD, o);
if (o != OWNER_TOWN) SetRoadOwner(t, RTT_TRAM, o);
SetRoadTypes(t, road_rt, tram_rt);
}
/**
* Makes a rail tunnel entrance
* @param t the entrance of the tunnel
* @param o the owner of the entrance
* @param d the direction facing out of the tunnel
* @param r the rail type used in the tunnel
*/
static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r)
{
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = TRANSPORT_RAIL << 2 | d;
SB(_me[t].m6, 2, 4, 0);
_me[t].m7 = 0;
_me[t].m8 = 0;
SetRailType(t, r);
SetRoadTypes(t, INVALID_ROADTYPE, INVALID_ROADTYPE);
}
#endif /* TUNNEL_MAP_H */
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