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Location: cpp/openttd-patchpack/source/src/saveload/depot_sl.cpp - annotation
r15344:e9ea2cd02607
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(svn r19996) -Codechange: Add NetworkVehicleType enum.
r10571:99cb9a95b4cf r10571:99cb9a95b4cf r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r15160:11bc0f456aa7 r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r15160:11bc0f456aa7 r15160:11bc0f456aa7 r10571:99cb9a95b4cf r15160:11bc0f456aa7 r15160:11bc0f456aa7 r15160:11bc0f456aa7 r15160:11bc0f456aa7 r15160:11bc0f456aa7 r15160:11bc0f456aa7 r15160:11bc0f456aa7 r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r15160:11bc0f456aa7 r15160:11bc0f456aa7 r15167:2e86f6d3fcca r15160:11bc0f456aa7 r15160:11bc0f456aa7 r15160:11bc0f456aa7 r15160:11bc0f456aa7 r15160:11bc0f456aa7 r15160:11bc0f456aa7 r15160:11bc0f456aa7 r15160:11bc0f456aa7 r15160:11bc0f456aa7 r15160:11bc0f456aa7 r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r15322:29a1524c8399 r10571:99cb9a95b4cf | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file depot_sl.cpp Code handling saving and loading of depots */
#include "../stdafx.h"
#include "../depot_base.h"
#include "../town.h"
#include "saveload.h"
static TownID _town_index;
static const SaveLoad _depot_desc[] = {
SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Depot, xy, SLE_UINT32, 6, SL_MAX_VERSION),
SLEG_CONDVAR(_town_index, SLE_UINT16, 0, 140),
SLE_CONDREF(Depot, town, REF_TOWN, 141, SL_MAX_VERSION),
SLE_CONDVAR(Depot, town_cn, SLE_UINT16, 141, SL_MAX_VERSION),
SLE_CONDSTR(Depot, name, SLE_STR, 0, 141, SL_MAX_VERSION),
SLE_END()
};
static void Save_DEPT()
{
Depot *depot;
FOR_ALL_DEPOTS(depot) {
SlSetArrayIndex(depot->index);
SlObject(depot, _depot_desc);
}
}
static void Load_DEPT()
{
int index;
while ((index = SlIterateArray()) != -1) {
Depot *depot = new (index) Depot();
SlObject(depot, _depot_desc);
/* Set the town 'pointer' so we can restore it later. */
if (CheckSavegameVersion(141)) depot->town = (Town *)(size_t)_town_index;
}
}
static void Ptrs_DEPT()
{
Depot *depot;
FOR_ALL_DEPOTS(depot) {
SlObject(depot, _depot_desc);
if (CheckSavegameVersion(141)) depot->town = Town::Get((size_t)depot->town);
}
}
extern const ChunkHandler _depot_chunk_handlers[] = {
{ 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, NULL, CH_ARRAY | CH_LAST},
};
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