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Location: cpp/openttd-patchpack/source/src/network/core/address.cpp - annotation
r27835:eabfaa878ced
15.4 KiB
text/x-c
Add: calendar date for Survey results
This means no heuristics is possible on around which date people
play the game.
This means no heuristics is possible on around which date people
play the game.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file core/address.cpp Implementation of the address. */
#include "../../stdafx.h"
#include "address.h"
#include "../network_internal.h"
#include "../../debug.h"
#include "../../safeguards.h"
/**
* Get the hostname; in case it wasn't given the
* IPv4 dotted representation is given.
* @return the hostname
*/
const std::string &NetworkAddress::GetHostname()
{
if (this->hostname.empty() && this->address.ss_family != AF_UNSPEC) {
assert(this->address_length != 0);
char buffer[NETWORK_HOSTNAME_LENGTH];
getnameinfo((struct sockaddr *)&this->address, this->address_length, buffer, sizeof(buffer), nullptr, 0, NI_NUMERICHOST);
this->hostname = buffer;
}
return this->hostname;
}
/**
* Get the port.
* @return the port.
*/
uint16_t NetworkAddress::GetPort() const
{
switch (this->address.ss_family) {
case AF_UNSPEC:
case AF_INET:
return ntohs(((const struct sockaddr_in *)&this->address)->sin_port);
case AF_INET6:
return ntohs(((const struct sockaddr_in6 *)&this->address)->sin6_port);
default:
NOT_REACHED();
}
}
/**
* Set the port.
* @param port set the port number.
*/
void NetworkAddress::SetPort(uint16_t port)
{
switch (this->address.ss_family) {
case AF_UNSPEC:
case AF_INET:
((struct sockaddr_in*)&this->address)->sin_port = htons(port);
break;
case AF_INET6:
((struct sockaddr_in6*)&this->address)->sin6_port = htons(port);
break;
default:
NOT_REACHED();
}
}
/**
* Helper to get the formatting string of an address for a given family.
* @param family The family to get the address format for.
* @param with_family Whether to add the familty to the address (e.g. IPv4).
* @return The format string for the address.
*/
static const char *GetAddressFormatString(uint16_t family, bool with_family)
{
switch (family) {
case AF_INET: return with_family ? "{}:{} (IPv4)" : "{}:{}";
case AF_INET6: return with_family ? "[{}]:{} (IPv6)" : "[{}]:{}";
default: return with_family ? "{}:{} (IPv?)" : "{}:{}";
}
}
/**
* Get the address as a string, e.g. 127.0.0.1:12345.
* @param with_family whether to add the family (e.g. IPvX).
* @return the address
*/
std::string NetworkAddress::GetAddressAsString(bool with_family)
{
return fmt::format(GetAddressFormatString(this->GetAddress()->ss_family, with_family), this->GetHostname(), this->GetPort());
}
/**
* Helper function to resolve without opening a socket.
* @param runp information about the socket to try not
* @return the opened socket or INVALID_SOCKET
*/
static SOCKET ResolveLoopProc(addrinfo *runp)
{
/* We just want the first 'entry', so return a valid socket. */
return !INVALID_SOCKET;
}
/**
* Get the address in its internal representation.
* @return the address
*/
const sockaddr_storage *NetworkAddress::GetAddress()
{
if (!this->IsResolved()) {
/* Here we try to resolve a network address. We use SOCK_STREAM as
* socket type because some stupid OSes, like Solaris, cannot be
* bothered to implement the specifications and allow '0' as value
* that means "don't care whether it is SOCK_STREAM or SOCK_DGRAM".
*/
this->Resolve(this->address.ss_family, SOCK_STREAM, AI_ADDRCONFIG, nullptr, ResolveLoopProc);
this->resolved = true;
}
return &this->address;
}
/**
* Checks of this address is of the given family.
* @param family the family to check against
* @return true if it is of the given family
*/
bool NetworkAddress::IsFamily(int family)
{
if (!this->IsResolved()) {
this->Resolve(family, SOCK_STREAM, AI_ADDRCONFIG, nullptr, ResolveLoopProc);
}
return this->address.ss_family == family;
}
/**
* Checks whether this IP address is contained by the given netmask.
* @param netmask the netmask in CIDR notation to test against.
* @note netmask without /n assumes all bits need to match.
* @return true if this IP is within the netmask.
*/
bool NetworkAddress::IsInNetmask(const std::string &netmask)
{
/* Resolve it if we didn't do it already */
if (!this->IsResolved()) this->GetAddress();
int cidr = this->address.ss_family == AF_INET ? 32 : 128;
NetworkAddress mask_address;
/* Check for CIDR separator */
auto cidr_separator_location = netmask.find('/');
if (cidr_separator_location != std::string::npos) {
int tmp_cidr = atoi(netmask.substr(cidr_separator_location + 1).c_str());
/* Invalid CIDR, treat as single host */
if (tmp_cidr > 0 && tmp_cidr < cidr) cidr = tmp_cidr;
/* Remove the / so that NetworkAddress works on the IP portion */
mask_address = NetworkAddress(netmask.substr(0, cidr_separator_location), 0, this->address.ss_family);
} else {
mask_address = NetworkAddress(netmask, 0, this->address.ss_family);
}
if (mask_address.GetAddressLength() == 0) return false;
uint32_t *ip;
uint32_t *mask;
switch (this->address.ss_family) {
case AF_INET:
ip = (uint32_t*)&((struct sockaddr_in*)&this->address)->sin_addr.s_addr;
mask = (uint32_t*)&((struct sockaddr_in*)&mask_address.address)->sin_addr.s_addr;
break;
case AF_INET6:
ip = (uint32_t*)&((struct sockaddr_in6*)&this->address)->sin6_addr;
mask = (uint32_t*)&((struct sockaddr_in6*)&mask_address.address)->sin6_addr;
break;
default:
NOT_REACHED();
}
while (cidr > 0) {
uint32_t msk = cidr >= 32 ? (uint32_t)-1 : htonl(-(1 << (32 - cidr)));
if ((*mask++ & msk) != (*ip++ & msk)) return false;
cidr -= 32;
}
return true;
}
/**
* Resolve this address into a socket
* @param family the type of 'protocol' (IPv4, IPv6)
* @param socktype the type of socket (TCP, UDP, etc)
* @param flags the flags to send to getaddrinfo
* @param sockets the list of sockets to add the sockets to
* @param func the inner working while looping over the address info
* @return the resolved socket or INVALID_SOCKET.
*/
SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, SocketList *sockets, LoopProc func)
{
struct addrinfo *ai;
struct addrinfo hints;
memset(&hints, 0, sizeof (hints));
hints.ai_family = family;
hints.ai_flags = flags;
hints.ai_socktype = socktype;
/* The port needs to be a string. Six is enough to contain all characters + '\0'. */
std::string port_name = std::to_string(this->GetPort());
bool reset_hostname = false;
/* Setting both hostname to nullptr and port to 0 is not allowed.
* As port 0 means bind to any port, the other must mean that
* we want to bind to 'all' IPs. */
if (this->hostname.empty() && this->address_length == 0 && this->GetPort() == 0) {
reset_hostname = true;
int fam = this->address.ss_family;
if (fam == AF_UNSPEC) fam = family;
this->hostname = fam == AF_INET ? "0.0.0.0" : "::";
}
static bool _resolve_timeout_error_message_shown = false;
auto start = std::chrono::steady_clock::now();
int e = getaddrinfo(this->hostname.empty() ? nullptr : this->hostname.c_str(), port_name.c_str(), &hints, &ai);
auto end = std::chrono::steady_clock::now();
std::chrono::seconds duration = std::chrono::duration_cast<std::chrono::seconds>(end - start);
if (!_resolve_timeout_error_message_shown && duration >= std::chrono::seconds(5)) {
Debug(net, 0, "getaddrinfo for hostname \"{}\", port {}, address family {} and socket type {} took {} seconds",
this->hostname, port_name, AddressFamilyAsString(family), SocketTypeAsString(socktype), duration.count());
Debug(net, 0, " this is likely an issue in the DNS name resolver's configuration causing it to time out");
_resolve_timeout_error_message_shown = true;
}
if (reset_hostname) this->hostname.clear();
if (e != 0) {
if (func != ResolveLoopProc) {
Debug(net, 0, "getaddrinfo for hostname \"{}\", port {}, address family {} and socket type {} failed: {}",
this->hostname, port_name, AddressFamilyAsString(family), SocketTypeAsString(socktype), FS2OTTD(gai_strerror(e)));
}
return INVALID_SOCKET;
}
SOCKET sock = INVALID_SOCKET;
for (struct addrinfo *runp = ai; runp != nullptr; runp = runp->ai_next) {
/* When we are binding to multiple sockets, make sure we do not
* connect to one with exactly the same address twice. That's
* of course totally unneeded ;) */
if (sockets != nullptr) {
NetworkAddress address(runp->ai_addr, (int)runp->ai_addrlen);
if (std::any_of(sockets->begin(), sockets->end(), [&address](const auto &p) { return p.second == address; })) continue;
}
sock = func(runp);
if (sock == INVALID_SOCKET) continue;
if (sockets == nullptr) {
this->address_length = (int)runp->ai_addrlen;
assert(sizeof(this->address) >= runp->ai_addrlen);
memcpy(&this->address, runp->ai_addr, runp->ai_addrlen);
#ifdef __EMSCRIPTEN__
/* Emscripten doesn't zero sin_zero, but as we compare addresses
* to see if they are the same address, we need them to be zero'd.
* Emscripten is, as far as we know, the only OS not doing this.
*
* https://github.com/emscripten-core/emscripten/issues/12998
*/
if (this->address.ss_family == AF_INET) {
sockaddr_in *address_ipv4 = (sockaddr_in *)&this->address;
memset(address_ipv4->sin_zero, 0, sizeof(address_ipv4->sin_zero));
}
#endif
break;
}
NetworkAddress addr(runp->ai_addr, (int)runp->ai_addrlen);
(*sockets)[sock] = addr;
sock = INVALID_SOCKET;
}
freeaddrinfo (ai);
return sock;
}
/**
* Helper function to resolve a listening.
* @param runp information about the socket to try not
* @return the opened socket or INVALID_SOCKET
*/
static SOCKET ListenLoopProc(addrinfo *runp)
{
std::string address = NetworkAddress(runp->ai_addr, (int)runp->ai_addrlen).GetAddressAsString();
SOCKET sock = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
if (sock == INVALID_SOCKET) {
const char *type = NetworkAddress::SocketTypeAsString(runp->ai_socktype);
const char *family = NetworkAddress::AddressFamilyAsString(runp->ai_family);
Debug(net, 0, "Could not create {} {} socket: {}", type, family, NetworkError::GetLast().AsString());
return INVALID_SOCKET;
}
if (runp->ai_socktype == SOCK_STREAM && !SetNoDelay(sock)) {
Debug(net, 1, "Setting no-delay mode failed: {}", NetworkError::GetLast().AsString());
}
if (!SetReusePort(sock)) {
Debug(net, 0, "Setting reuse-address mode failed: {}", NetworkError::GetLast().AsString());
}
int on = 1;
if (runp->ai_family == AF_INET6 &&
setsockopt(sock, IPPROTO_IPV6, IPV6_V6ONLY, (const char*)&on, sizeof(on)) == -1) {
Debug(net, 3, "Could not disable IPv4 over IPv6: {}", NetworkError::GetLast().AsString());
}
if (bind(sock, runp->ai_addr, (int)runp->ai_addrlen) != 0) {
Debug(net, 0, "Could not bind socket on {}: {}", address, NetworkError::GetLast().AsString());
closesocket(sock);
return INVALID_SOCKET;
}
if (runp->ai_socktype != SOCK_DGRAM && listen(sock, 1) != 0) {
Debug(net, 0, "Could not listen on socket: {}", NetworkError::GetLast().AsString());
closesocket(sock);
return INVALID_SOCKET;
}
/* Connection succeeded */
if (!SetNonBlocking(sock)) {
Debug(net, 0, "Setting non-blocking mode failed: {}", NetworkError::GetLast().AsString());
}
Debug(net, 3, "Listening on {}", address);
return sock;
}
/**
* Make the given socket listen.
* @param socktype the type of socket (TCP, UDP, etc)
* @param sockets the list of sockets to add the sockets to
*/
void NetworkAddress::Listen(int socktype, SocketList *sockets)
{
assert(sockets != nullptr);
/* Setting both hostname to "" and port to 0 is not allowed.
* As port 0 means bind to any port, the other must mean that
* we want to bind to 'all' IPs. */
if (this->address_length == 0 && this->address.ss_family == AF_UNSPEC &&
this->hostname.empty() && this->GetPort() == 0) {
this->Resolve(AF_INET, socktype, AI_ADDRCONFIG | AI_PASSIVE, sockets, ListenLoopProc);
this->Resolve(AF_INET6, socktype, AI_ADDRCONFIG | AI_PASSIVE, sockets, ListenLoopProc);
} else {
this->Resolve(AF_UNSPEC, socktype, AI_ADDRCONFIG | AI_PASSIVE, sockets, ListenLoopProc);
}
}
/**
* Convert the socket type into a string
* @param socktype the socket type to convert
* @return the string representation
* @note only works for SOCK_STREAM and SOCK_DGRAM
*/
/* static */ const char *NetworkAddress::SocketTypeAsString(int socktype)
{
switch (socktype) {
case SOCK_STREAM: return "tcp";
case SOCK_DGRAM: return "udp";
default: return "unsupported";
}
}
/**
* Convert the address family into a string
* @param family the family to convert
* @return the string representation
* @note only works for AF_INET, AF_INET6 and AF_UNSPEC
*/
/* static */ const char *NetworkAddress::AddressFamilyAsString(int family)
{
switch (family) {
case AF_UNSPEC: return "either IPv4 or IPv6";
case AF_INET: return "IPv4";
case AF_INET6: return "IPv6";
default: return "unsupported";
}
}
/**
* Get the peer address of a socket as NetworkAddress.
* @param sock The socket to get the peer address of.
* @return The NetworkAddress of the peer address.
*/
/* static */ NetworkAddress NetworkAddress::GetPeerAddress(SOCKET sock)
{
sockaddr_storage addr = {};
socklen_t addr_len = sizeof(addr);
if (getpeername(sock, (sockaddr *)&addr, &addr_len) != 0) {
Debug(net, 0, "Failed to get address of the peer: {}", NetworkError::GetLast().AsString());
return NetworkAddress();
}
return NetworkAddress(addr, addr_len);
}
/**
* Get the local address of a socket as NetworkAddress.
* @param sock The socket to get the local address of.
* @return The NetworkAddress of the local address.
*/
/* static */ NetworkAddress NetworkAddress::GetSockAddress(SOCKET sock)
{
sockaddr_storage addr = {};
socklen_t addr_len = sizeof(addr);
if (getsockname(sock, (sockaddr *)&addr, &addr_len) != 0) {
Debug(net, 0, "Failed to get address of the socket: {}", NetworkError::GetLast().AsString());
return NetworkAddress();
}
return NetworkAddress(addr, addr_len);
}
/**
* Get the peer name of a socket in string format.
* @param sock The socket to get the peer name of.
* @return The string representation of the peer name.
*/
/* static */ const std::string NetworkAddress::GetPeerName(SOCKET sock)
{
return NetworkAddress::GetPeerAddress(sock).GetAddressAsString();
}
/**
* Convert a string containing either "hostname", "hostname:port" or invite code
* to a ServerAddress, where the string can be postfixed with "#company" to
* indicate the requested company.
*
* @param connection_string The string to parse.
* @param default_port The default port to set port to if not in connection_string.
* @param company Pointer to the company variable to set iff indicated.
* @return A valid ServerAddress of the parsed information.
*/
/* static */ ServerAddress ServerAddress::Parse(const std::string &connection_string, uint16_t default_port, CompanyID *company_id)
{
if (StrStartsWith(connection_string, "+")) {
std::string_view invite_code = ParseCompanyFromConnectionString(connection_string, company_id);
return ServerAddress(SERVER_ADDRESS_INVITE_CODE, std::string(invite_code));
}
uint16_t port = default_port;
std::string_view ip = ParseFullConnectionString(connection_string, port, company_id);
return ServerAddress(SERVER_ADDRESS_DIRECT, std::string(ip) + ":" + std::to_string(port));
}
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