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Location: cpp/openttd-patchpack/source/src/network/core/http_winhttp.cpp - annotation
r27835:eabfaa878ced
11.2 KiB
text/x-c
Add: calendar date for Survey results
This means no heuristics is possible on around which date people
play the game.
This means no heuristics is possible on around which date people
play the game.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file http_winhttp.cpp WinHTTP-based implementation for HTTP requests.
*/
#include "../../stdafx.h"
#include "../../debug.h"
#include "../../rev.h"
#include "../network_internal.h"
#include "http.h"
#include <winhttp.h>
#include "../../safeguards.h"
static HINTERNET _winhttp_session = nullptr;
/** Single HTTP request. */
class NetworkHTTPRequest {
private:
const std::wstring uri; ///< URI to connect to.
HTTPCallback *callback; ///< Callback to send data back on.
const std::string data; ///< Data to send, if any.
HINTERNET connection = nullptr; ///< Current connection object.
HINTERNET request = nullptr; ///< Current request object.
std::atomic<bool> finished = false; ///< Whether we are finished with the request.
int depth = 0; ///< Current redirect depth we are in.
public:
NetworkHTTPRequest(const std::wstring &uri, HTTPCallback *callback, const std::string &data);
~NetworkHTTPRequest();
void Connect();
bool Receive();
void WinHttpCallback(DWORD code, void *info, DWORD length);
};
static std::vector<NetworkHTTPRequest *> _http_requests;
static std::vector<NetworkHTTPRequest *> _new_http_requests;
/**
* Create a new HTTP request.
*
* @param uri the URI to connect to (https://.../..).
* @param callback the callback to send data back on.
* @param data the data we want to send. When non-empty, this will be a POST request, otherwise a GET request.
*/
NetworkHTTPRequest::NetworkHTTPRequest(const std::wstring &uri, HTTPCallback *callback, const std::string &data) :
uri(uri),
callback(callback),
data(data)
{
}
static std::string GetLastErrorAsString()
{
char buffer[512];
DWORD error_code = GetLastError();
if (FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_FROM_HMODULE | FORMAT_MESSAGE_IGNORE_INSERTS, GetModuleHandleA("winhttp.dll"), error_code,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), buffer, sizeof(buffer), NULL) == 0) {
return fmt::format("unknown error {}", error_code);
}
return buffer;
}
/**
* Callback from the WinHTTP library, called when-ever something changes about the HTTP request status.
*
* The callback needs to call some WinHttp functions for certain states, so WinHttp continues
* to read the request. This also allows us to abort when things go wrong, by simply not calling
* those functions.
* Comments with "Next step:" mark where WinHttp needs a call to continue.
*
* @param code The code of the event.
* @param info The information about the event.
* @param length The length of the information.
*/
void NetworkHTTPRequest::WinHttpCallback(DWORD code, void *info, DWORD length)
{
if (this->finished) return;
switch (code) {
case WINHTTP_CALLBACK_STATUS_RESOLVING_NAME:
case WINHTTP_CALLBACK_STATUS_NAME_RESOLVED:
case WINHTTP_CALLBACK_STATUS_CONNECTING_TO_SERVER:
case WINHTTP_CALLBACK_STATUS_CONNECTED_TO_SERVER:
case WINHTTP_CALLBACK_STATUS_SENDING_REQUEST:
case WINHTTP_CALLBACK_STATUS_REQUEST_SENT:
case WINHTTP_CALLBACK_STATUS_RECEIVING_RESPONSE:
case WINHTTP_CALLBACK_STATUS_RESPONSE_RECEIVED:
case WINHTTP_CALLBACK_STATUS_CLOSING_CONNECTION:
case WINHTTP_CALLBACK_STATUS_CONNECTION_CLOSED:
case WINHTTP_CALLBACK_STATUS_HANDLE_CREATED:
case WINHTTP_CALLBACK_STATUS_HANDLE_CLOSING:
/* We don't care about these events, and explicitly ignore them. */
break;
case WINHTTP_CALLBACK_STATUS_REDIRECT:
/* Make sure we are not in a redirect loop. */
if (this->depth++ > 5) {
Debug(net, 0, "HTTP request failed: too many redirects");
this->finished = true;
this->callback->OnFailure();
return;
}
break;
case WINHTTP_CALLBACK_STATUS_SENDREQUEST_COMPLETE:
/* Next step: read response. */
WinHttpReceiveResponse(this->request, nullptr);
break;
case WINHTTP_CALLBACK_STATUS_HEADERS_AVAILABLE:
{
/* Retrieve the status code. */
DWORD status_code = 0;
DWORD status_code_size = sizeof(status_code);
WinHttpQueryHeaders(this->request, WINHTTP_QUERY_STATUS_CODE | WINHTTP_QUERY_FLAG_NUMBER, WINHTTP_HEADER_NAME_BY_INDEX, &status_code, &status_code_size, WINHTTP_NO_HEADER_INDEX);
Debug(net, 3, "HTTP request status code: {}", status_code);
/* If there is any error, we simply abort the request. */
if (status_code >= 400) {
/* No need to be verbose about rate limiting. */
Debug(net, status_code == HTTP_429_TOO_MANY_REQUESTS ? 1 : 0, "HTTP request failed: status-code {}", status_code);
this->finished = true;
this->callback->OnFailure();
return;
}
/* Next step: query for any data. */
WinHttpQueryDataAvailable(this->request, nullptr);
} break;
case WINHTTP_CALLBACK_STATUS_DATA_AVAILABLE:
{
/* Retrieve the amount of data available to process. */
DWORD size = *(DWORD *)info;
/* Next step: read the data in a temporary allocated buffer.
* The buffer will be free'd in the next step. */
char *buffer = size == 0 ? nullptr : MallocT<char>(size);
WinHttpReadData(this->request, buffer, size, 0);
} break;
case WINHTTP_CALLBACK_STATUS_READ_COMPLETE:
Debug(net, 4, "HTTP callback: {} bytes", length);
this->callback->OnReceiveData(static_cast<char *>(info), length);
/* Free the temporary buffer that was allocated in the previous step. */
free(info);
if (length == 0) {
/* Next step: no more data available: request is finished. */
this->finished = true;
Debug(net, 1, "HTTP request succeeded");
} else {
/* Next step: query for more data. */
WinHttpQueryDataAvailable(this->request, nullptr);
}
break;
case WINHTTP_CALLBACK_STATUS_SECURE_FAILURE:
case WINHTTP_CALLBACK_STATUS_REQUEST_ERROR:
Debug(net, 0, "HTTP request failed: {}", GetLastErrorAsString());
this->finished = true;
this->callback->OnFailure();
break;
default:
Debug(net, 0, "HTTP request failed: unexepected callback code 0x{:x}", code);
this->finished = true;
this->callback->OnFailure();
return;
}
}
static void CALLBACK StaticWinHttpCallback(HINTERNET handle, DWORD_PTR context, DWORD code, void *info, DWORD length)
{
if (context == 0) return;
NetworkHTTPRequest *request = (NetworkHTTPRequest *)context;
request->WinHttpCallback(code, info, length);
}
/**
* Start the HTTP request handling.
*
* This is done in an async manner, so we can do other things while waiting for
* the HTTP request to finish. The actual receiving of the data is done in
* Receive().
*/
void NetworkHTTPRequest::Connect()
{
Debug(net, 1, "HTTP request to {}", std::string(uri.begin(), uri.end()));
URL_COMPONENTS url_components = {};
wchar_t scheme[32];
wchar_t hostname[128];
wchar_t url_path[4096];
/* Convert the URL to its components. */
url_components.dwStructSize = sizeof(url_components);
url_components.lpszScheme = scheme;
url_components.dwSchemeLength = lengthof(scheme);
url_components.lpszHostName = hostname;
url_components.dwHostNameLength = lengthof(hostname);
url_components.lpszUrlPath = url_path;
url_components.dwUrlPathLength = lengthof(url_path);
WinHttpCrackUrl(this->uri.c_str(), 0, 0, &url_components);
/* Create the HTTP connection. */
this->connection = WinHttpConnect(_winhttp_session, url_components.lpszHostName, url_components.nPort, 0);
if (this->connection == nullptr) {
Debug(net, 0, "HTTP request failed: {}", GetLastErrorAsString());
this->finished = true;
this->callback->OnFailure();
return;
}
this->request = WinHttpOpenRequest(connection, data.empty() ? L"GET" : L"POST", url_components.lpszUrlPath, nullptr, WINHTTP_NO_REFERER, WINHTTP_DEFAULT_ACCEPT_TYPES, url_components.nScheme == INTERNET_SCHEME_HTTPS ? WINHTTP_FLAG_SECURE : 0);
if (this->request == nullptr) {
WinHttpCloseHandle(this->connection);
Debug(net, 0, "HTTP request failed: {}", GetLastErrorAsString());
this->finished = true;
this->callback->OnFailure();
return;
}
/* Send the request (possibly with a payload). */
if (data.empty()) {
WinHttpSendRequest(this->request, WINHTTP_NO_ADDITIONAL_HEADERS, 0, WINHTTP_NO_REQUEST_DATA, 0, 0, reinterpret_cast<DWORD_PTR>(this));
} else {
/* When the payload starts with a '{', it is a JSON payload. */
LPCWSTR content_type = StrStartsWith(data, "{") ? L"Content-Type: application/json\r\n" : L"Content-Type: application/x-www-form-urlencoded\r\n";
WinHttpSendRequest(this->request, content_type, -1, const_cast<char *>(data.c_str()), static_cast<DWORD>(data.size()), static_cast<DWORD>(data.size()), reinterpret_cast<DWORD_PTR>(this));
}
}
/**
* Poll and process the HTTP request/response.
*
* @return True iff the request is done; no call to Receive() should be done after it returns true.
*/
bool NetworkHTTPRequest::Receive()
{
if (this->callback->IsCancelled()) {
Debug(net, 1, "HTTP request failed: cancelled by user");
this->finished = true;
this->callback->OnFailure();
return true;
}
return this->finished;
}
/**
* Destructor of the HTTP request.
*
* Makes sure all handlers are closed, and all memory is free'd.
*/
NetworkHTTPRequest::~NetworkHTTPRequest()
{
if (this->request) {
WinHttpCloseHandle(this->request);
WinHttpCloseHandle(this->connection);
}
}
/* static */ void NetworkHTTPSocketHandler::Connect(const std::string &uri, HTTPCallback *callback, const std::string data)
{
auto request = new NetworkHTTPRequest(std::wstring(uri.begin(), uri.end()), callback, data);
request->Connect();
_new_http_requests.push_back(request);
}
/* static */ void NetworkHTTPSocketHandler::HTTPReceive()
{
if (!_new_http_requests.empty()) {
/* We delay adding new requests, as Receive() below can cause a callback which adds a new requests. */
_http_requests.insert(_http_requests.end(), _new_http_requests.begin(), _new_http_requests.end());
_new_http_requests.clear();
}
if (_http_requests.empty()) return;
for (auto it = _http_requests.begin(); it != _http_requests.end(); /* nothing */) {
NetworkHTTPRequest *cur = *it;
if (cur->Receive()) {
it = _http_requests.erase(it);
delete cur;
continue;
}
++it;
}
}
void NetworkHTTPInitialize()
{
/* We create a single session, from which we build up every other request. */
std::string user_agent = fmt::format("OpenTTD/{}", GetNetworkRevisionString());
_winhttp_session = WinHttpOpen(std::wstring(user_agent.begin(), user_agent.end()).c_str(), WINHTTP_ACCESS_TYPE_DEFAULT_PROXY, WINHTTP_NO_PROXY_NAME, WINHTTP_NO_PROXY_BYPASS, WINHTTP_FLAG_ASYNC);
/* Set the callback function for all requests. The "context" maps it back into the actual request instance. */
WinHttpSetStatusCallback(_winhttp_session, StaticWinHttpCallback, WINHTTP_CALLBACK_FLAG_ALL_NOTIFICATIONS, 0);
/* 10 seconds timeout for requests. */
WinHttpSetTimeouts(_winhttp_session, 10000, 10000, 10000, 10000);
}
void NetworkHTTPUninitialize()
{
WinHttpCloseHandle(_winhttp_session);
}
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