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Location: cpp/openttd-patchpack/source/src/timer/timer_game_calendar.cpp - annotation
r27835:eabfaa878ced
11.4 KiB
text/x-c
Add: calendar date for Survey results
This means no heuristics is possible on around which date people
play the game.
This means no heuristics is possible on around which date people
play the game.
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r27088:7e2816121458 r27091:9e41ca246188 r27091:9e41ca246188 r27091:9e41ca246188 r27091:9e41ca246188 r27091:9e41ca246188 r27091:9e41ca246188 r27091:9e41ca246188 r27091:9e41ca246188 r27091:9e41ca246188 r27091:9e41ca246188 r27091:9e41ca246188 r27091:9e41ca246188 r27091:9e41ca246188 r27091:9e41ca246188 r27091:9e41ca246188 r27091:9e41ca246188 r27091:9e41ca246188 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file timer_game_calendar.cpp
* This file implements the timer logic for the game-calendar-timer.
*/
#include "stdafx.h"
#include "openttd.h"
#include "timer.h"
#include "timer_game_calendar.h"
#include "vehicle_base.h"
#include "linkgraph/linkgraph.h"
#include "safeguards.h"
TimerGameCalendar::Year TimerGameCalendar::year = {};
TimerGameCalendar::Month TimerGameCalendar::month = {};
TimerGameCalendar::Date TimerGameCalendar::date = {};
TimerGameCalendar::DateFract TimerGameCalendar::date_fract = {};
#define M(a, b) ((a << 5) | b)
static const uint16_t _month_date_from_year_day[] = {
M(0, 1), M(0, 2), M(0, 3), M(0, 4), M(0, 5), M(0, 6), M(0, 7), M(0, 8), M(0, 9), M(0, 10), M(0, 11), M(0, 12), M(0, 13), M(0, 14), M(0, 15), M(0, 16), M(0, 17), M(0, 18), M(0, 19), M(0, 20), M(0, 21), M(0, 22), M(0, 23), M(0, 24), M(0, 25), M(0, 26), M(0, 27), M(0, 28), M(0, 29), M(0, 30), M(0, 31),
M(1, 1), M(1, 2), M(1, 3), M(1, 4), M(1, 5), M(1, 6), M(1, 7), M(1, 8), M(1, 9), M(1, 10), M(1, 11), M(1, 12), M(1, 13), M(1, 14), M(1, 15), M(1, 16), M(1, 17), M(1, 18), M(1, 19), M(1, 20), M(1, 21), M(1, 22), M(1, 23), M(1, 24), M(1, 25), M(1, 26), M(1, 27), M(1, 28), M(1, 29),
M(2, 1), M(2, 2), M(2, 3), M(2, 4), M(2, 5), M(2, 6), M(2, 7), M(2, 8), M(2, 9), M(2, 10), M(2, 11), M(2, 12), M(2, 13), M(2, 14), M(2, 15), M(2, 16), M(2, 17), M(2, 18), M(2, 19), M(2, 20), M(2, 21), M(2, 22), M(2, 23), M(2, 24), M(2, 25), M(2, 26), M(2, 27), M(2, 28), M(2, 29), M(2, 30), M(2, 31),
M(3, 1), M(3, 2), M(3, 3), M(3, 4), M(3, 5), M(3, 6), M(3, 7), M(3, 8), M(3, 9), M(3, 10), M(3, 11), M(3, 12), M(3, 13), M(3, 14), M(3, 15), M(3, 16), M(3, 17), M(3, 18), M(3, 19), M(3, 20), M(3, 21), M(3, 22), M(3, 23), M(3, 24), M(3, 25), M(3, 26), M(3, 27), M(3, 28), M(3, 29), M(3, 30),
M(4, 1), M(4, 2), M(4, 3), M(4, 4), M(4, 5), M(4, 6), M(4, 7), M(4, 8), M(4, 9), M(4, 10), M(4, 11), M(4, 12), M(4, 13), M(4, 14), M(4, 15), M(4, 16), M(4, 17), M(4, 18), M(4, 19), M(4, 20), M(4, 21), M(4, 22), M(4, 23), M(4, 24), M(4, 25), M(4, 26), M(4, 27), M(4, 28), M(4, 29), M(4, 30), M(4, 31),
M(5, 1), M(5, 2), M(5, 3), M(5, 4), M(5, 5), M(5, 6), M(5, 7), M(5, 8), M(5, 9), M(5, 10), M(5, 11), M(5, 12), M(5, 13), M(5, 14), M(5, 15), M(5, 16), M(5, 17), M(5, 18), M(5, 19), M(5, 20), M(5, 21), M(5, 22), M(5, 23), M(5, 24), M(5, 25), M(5, 26), M(5, 27), M(5, 28), M(5, 29), M(5, 30),
M(6, 1), M(6, 2), M(6, 3), M(6, 4), M(6, 5), M(6, 6), M(6, 7), M(6, 8), M(6, 9), M(6, 10), M(6, 11), M(6, 12), M(6, 13), M(6, 14), M(6, 15), M(6, 16), M(6, 17), M(6, 18), M(6, 19), M(6, 20), M(6, 21), M(6, 22), M(6, 23), M(6, 24), M(6, 25), M(6, 26), M(6, 27), M(6, 28), M(6, 29), M(6, 30), M(6, 31),
M(7, 1), M(7, 2), M(7, 3), M(7, 4), M(7, 5), M(7, 6), M(7, 7), M(7, 8), M(7, 9), M(7, 10), M(7, 11), M(7, 12), M(7, 13), M(7, 14), M(7, 15), M(7, 16), M(7, 17), M(7, 18), M(7, 19), M(7, 20), M(7, 21), M(7, 22), M(7, 23), M(7, 24), M(7, 25), M(7, 26), M(7, 27), M(7, 28), M(7, 29), M(7, 30), M(7, 31),
M(8, 1), M(8, 2), M(8, 3), M(8, 4), M(8, 5), M(8, 6), M(8, 7), M(8, 8), M(8, 9), M(8, 10), M(8, 11), M(8, 12), M(8, 13), M(8, 14), M(8, 15), M(8, 16), M(8, 17), M(8, 18), M(8, 19), M(8, 20), M(8, 21), M(8, 22), M(8, 23), M(8, 24), M(8, 25), M(8, 26), M(8, 27), M(8, 28), M(8, 29), M(8, 30),
M(9, 1), M(9, 2), M(9, 3), M(9, 4), M(9, 5), M(9, 6), M(9, 7), M(9, 8), M(9, 9), M(9, 10), M(9, 11), M(9, 12), M(9, 13), M(9, 14), M(9, 15), M(9, 16), M(9, 17), M(9, 18), M(9, 19), M(9, 20), M(9, 21), M(9, 22), M(9, 23), M(9, 24), M(9, 25), M(9, 26), M(9, 27), M(9, 28), M(9, 29), M(9, 30), M(9, 31),
M(10, 1), M(10, 2), M(10, 3), M(10, 4), M(10, 5), M(10, 6), M(10, 7), M(10, 8), M(10, 9), M(10, 10), M(10, 11), M(10, 12), M(10, 13), M(10, 14), M(10, 15), M(10, 16), M(10, 17), M(10, 18), M(10, 19), M(10, 20), M(10, 21), M(10, 22), M(10, 23), M(10, 24), M(10, 25), M(10, 26), M(10, 27), M(10, 28), M(10, 29), M(10, 30),
M(11, 1), M(11, 2), M(11, 3), M(11, 4), M(11, 5), M(11, 6), M(11, 7), M(11, 8), M(11, 9), M(11, 10), M(11, 11), M(11, 12), M(11, 13), M(11, 14), M(11, 15), M(11, 16), M(11, 17), M(11, 18), M(11, 19), M(11, 20), M(11, 21), M(11, 22), M(11, 23), M(11, 24), M(11, 25), M(11, 26), M(11, 27), M(11, 28), M(11, 29), M(11, 30), M(11, 31),
};
#undef M
enum DaysTillMonth {
ACCUM_JAN = 0,
ACCUM_FEB = ACCUM_JAN + 31,
ACCUM_MAR = ACCUM_FEB + 29,
ACCUM_APR = ACCUM_MAR + 31,
ACCUM_MAY = ACCUM_APR + 30,
ACCUM_JUN = ACCUM_MAY + 31,
ACCUM_JUL = ACCUM_JUN + 30,
ACCUM_AUG = ACCUM_JUL + 31,
ACCUM_SEP = ACCUM_AUG + 31,
ACCUM_OCT = ACCUM_SEP + 30,
ACCUM_NOV = ACCUM_OCT + 31,
ACCUM_DEC = ACCUM_NOV + 30,
};
/** Number of days to pass from the first day in the year before reaching the first of a month. */
static const uint16_t _accum_days_for_month[] = {
ACCUM_JAN, ACCUM_FEB, ACCUM_MAR, ACCUM_APR,
ACCUM_MAY, ACCUM_JUN, ACCUM_JUL, ACCUM_AUG,
ACCUM_SEP, ACCUM_OCT, ACCUM_NOV, ACCUM_DEC,
};
/**
* Converts a Date to a Year, Month & Day.
* @param date the date to convert from
* @param ymd the year, month and day to write to
*/
/* static */ void TimerGameCalendar::ConvertDateToYMD(TimerGameCalendar::Date date, YearMonthDay *ymd)
{
/* Year determination in multiple steps to account for leap
* years. First do the large steps, then the smaller ones.
*/
/* There are 97 leap years in 400 years */
TimerGameCalendar::Year yr = 400 * (static_cast<int32_t>(date) / (DAYS_IN_YEAR * 400 + 97));
int rem = static_cast<int32_t>(date) % (DAYS_IN_YEAR * 400 + 97);
uint16_t x;
if (rem >= DAYS_IN_YEAR * 100 + 25) {
/* There are 25 leap years in the first 100 years after
* every 400th year, as every 400th year is a leap year */
yr += 100;
rem -= DAYS_IN_YEAR * 100 + 25;
/* There are 24 leap years in the next couple of 100 years */
yr += 100 * (rem / (DAYS_IN_YEAR * 100 + 24));
rem = (rem % (DAYS_IN_YEAR * 100 + 24));
}
if (!TimerGameCalendar::IsLeapYear(yr) && rem >= DAYS_IN_YEAR * 4) {
/* The first 4 year of the century are not always a leap year */
yr += 4;
rem -= DAYS_IN_YEAR * 4;
}
/* There is 1 leap year every 4 years */
yr += 4 * (rem / (DAYS_IN_YEAR * 4 + 1));
rem = rem % (DAYS_IN_YEAR * 4 + 1);
/* The last (max 3) years to account for; the first one
* can be, but is not necessarily a leap year */
while (rem >= (TimerGameCalendar::IsLeapYear(yr) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR)) {
rem -= TimerGameCalendar::IsLeapYear(yr) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR;
yr++;
}
/* Skip the 29th of February in non-leap years */
if (!TimerGameCalendar::IsLeapYear(yr) && rem >= ACCUM_MAR - 1) rem++;
ymd->year = yr;
x = _month_date_from_year_day[rem];
ymd->month = x >> 5;
ymd->day = x & 0x1F;
}
/**
* Converts a tuple of Year, Month and Day to a Date.
* @param year is a number between 0..MAX_YEAR
* @param month is a number between 0..11
* @param day is a number between 1..31
*/
/* static */ TimerGameCalendar::Date TimerGameCalendar::ConvertYMDToDate(TimerGameCalendar::Year year, TimerGameCalendar::Month month, TimerGameCalendar::Day day)
{
/* Day-offset in a leap year */
int days = _accum_days_for_month[month] + day - 1;
/* Account for the missing of the 29th of February in non-leap years */
if (!TimerGameCalendar::IsLeapYear(year) && days >= ACCUM_MAR) days--;
return DateAtStartOfYear(year) + days;
}
/**
* Checks whether the given year is a leap year or not.
* @param yr The year to check.
* @return True if \c yr is a leap year, otherwise false.
*/
/* static */ bool TimerGameCalendar::IsLeapYear(TimerGameCalendar::Year yr)
{
return static_cast<int32_t>(yr) % 4 == 0 && (static_cast<int32_t>(yr) % 100 != 0 || static_cast<int32_t>(yr) % 400 == 0);
}
/**
* Set the date.
* @param date New date
* @param fract The number of ticks that have passed on this date.
*/
/* static */ void TimerGameCalendar::SetDate(TimerGameCalendar::Date date, TimerGameCalendar::DateFract fract)
{
assert(fract < DAY_TICKS);
YearMonthDay ymd;
TimerGameCalendar::date = date;
TimerGameCalendar::date_fract = fract;
TimerGameCalendar::ConvertDateToYMD(date, &ymd);
TimerGameCalendar::year = ymd.year;
TimerGameCalendar::month = ymd.month;
}
template<>
void IntervalTimer<TimerGameCalendar>::Elapsed(TimerGameCalendar::TElapsed trigger)
{
if (trigger == this->period.trigger) {
this->callback(1);
}
}
template<>
void TimeoutTimer<TimerGameCalendar>::Elapsed(TimerGameCalendar::TElapsed trigger)
{
if (this->fired) return;
if (trigger == this->period.trigger) {
this->callback();
this->fired = true;
}
}
template<>
void TimerManager<TimerGameCalendar>::Elapsed(TimerGameCalendar::TElapsed delta)
{
assert(delta == 1);
if (_game_mode == GM_MENU) return;
TimerGameCalendar::date_fract++;
if (TimerGameCalendar::date_fract < DAY_TICKS) return;
TimerGameCalendar::date_fract = 0;
/* increase day counter */
TimerGameCalendar::date++;
TimerGameCalendar::YearMonthDay ymd;
TimerGameCalendar::ConvertDateToYMD(TimerGameCalendar::date, &ymd);
/* check if we entered a new month? */
bool new_month = ymd.month != TimerGameCalendar::month;
/* check if we entered a new year? */
bool new_year = ymd.year != TimerGameCalendar::year;
/* update internal variables before calling the daily/monthly/yearly loops */
TimerGameCalendar::month = ymd.month;
TimerGameCalendar::year = ymd.year;
/* Make a temporary copy of the timers, as a timer's callback might add/remove other timers. */
auto timers = TimerManager<TimerGameCalendar>::GetTimers();
for (auto timer : timers) {
timer->Elapsed(TimerGameCalendar::DAY);
}
if ((static_cast<int32_t>(TimerGameCalendar::date) % 7) == 3) {
for (auto timer : timers) {
timer->Elapsed(TimerGameCalendar::WEEK);
}
}
if (new_month) {
for (auto timer : timers) {
timer->Elapsed(TimerGameCalendar::MONTH);
}
if ((TimerGameCalendar::month % 3) == 0) {
for (auto timer : timers) {
timer->Elapsed(TimerGameCalendar::QUARTER);
}
}
}
if (new_year) {
for (auto timer : timers) {
timer->Elapsed(TimerGameCalendar::YEAR);
}
}
/* check if we reached the maximum year, decrement dates by a year */
if (TimerGameCalendar::year == MAX_YEAR + 1) {
int days_this_year;
TimerGameCalendar::year--;
days_this_year = TimerGameCalendar::IsLeapYear(TimerGameCalendar::year) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR;
TimerGameCalendar::date -= days_this_year;
for (Vehicle *v : Vehicle::Iterate()) v->ShiftDates(-days_this_year);
for (LinkGraph *lg : LinkGraph::Iterate()) lg->ShiftDates(-days_this_year);
}
}
#ifdef WITH_ASSERT
template<>
void TimerManager<TimerGameCalendar>::Validate(TimerGameCalendar::TPeriod period)
{
if (period.priority == TimerGameCalendar::Priority::NONE) return;
/* Validate we didn't make a developer error and scheduled more than one
* entry on the same priority/trigger. There can only be one timer on
* a specific trigger/priority, to ensure we are deterministic. */
for (const auto &timer : TimerManager<TimerGameCalendar>::GetTimers()) {
if (timer->period.trigger != period.trigger) continue;
assert(timer->period.priority != period.priority);
}
}
#endif /* WITH_ASSERT */
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