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Location: cpp/openttd-patchpack/source/src/timer/timer_game_realtime.h - annotation
r27835:eabfaa878ced
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Add: calendar date for Survey results
This means no heuristics is possible on around which date people
play the game.
This means no heuristics is possible on around which date people
play the game.
r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 r27177:0168210eb854 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file timer_game_realtime.h Definition of the real time game-timer */
#ifndef TIMER_GAME_REALTIME_H
#define TIMER_GAME_REALTIME_H
#include <chrono>
/**
* Timer that represents real time for game-related purposes.
*
* For pausing, there are several modes:
* - Continue to tick during pause (PeriodFlags::ALWAYS).
* - Stop ticking when paused (PeriodFlags::UNPAUSED).
* - Only tick when unpaused or when there was a Command executed recently (recently: since last autosave) (PeriodFlags::AUTOSAVE).
*
* @note The lowest possible interval is 1ms, although realistic the lowest
* interval is 27ms. This timer is only updated when the game-thread makes
* a tick, which happens every 27ms.
* @note Callbacks are executed in the game-thread.
*/
class TimerGameRealtime {
public:
enum PeriodFlags {
ALWAYS, ///< Always run, even when paused.
UNPAUSED, ///< Only run when not paused.
AUTOSAVE, ///< Only run when not paused or there was a Command executed recently.
};
struct TPeriod {
std::chrono::milliseconds period;
PeriodFlags flag;
TPeriod(std::chrono::milliseconds period, PeriodFlags flag) : period(period), flag(flag) {}
bool operator < (const TPeriod &other) const
{
if (this->flag != other.flag) return this->flag < other.flag;
return this->period < other.period;
}
bool operator == (const TPeriod &other) const
{
return this->flag == other.flag && this->period == other.period;
}
};
using TElapsed = std::chrono::milliseconds;
struct TStorage {
std::chrono::milliseconds elapsed;
};
};
#endif /* TIMER_GAME_REALTIME_H */
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