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Location: cpp/openttd-patchpack/source/src/timer/timer_game_tick.h - annotation
r27835:eabfaa878ced
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Add: calendar date for Survey results
This means no heuristics is possible on around which date people
play the game.
This means no heuristics is possible on around which date people
play the game.
r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 r27149:50ec6b0c653e r27737:728d55b97775 r27104:635f8101e375 r27104:635f8101e375 r27104:635f8101e375 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file timer_game_tick.h Definition of the tick-based game-timer */
#ifndef TIMER_GAME_TICK_H
#define TIMER_GAME_TICK_H
#include "gfx_type.h"
#include <chrono>
/** Estimation of how many ticks fit in a single second. */
static const uint TICKS_PER_SECOND = 1000 / MILLISECONDS_PER_TICK;
/**
* Timer that represents the game-ticks. It will pause when the game is paused.
*
* @note Callbacks are executed in the game-thread.
*/
class TimerGameTick {
public:
using TPeriod = uint;
using TElapsed = uint;
struct TStorage {
uint elapsed;
};
static uint64_t counter; ///< Monotonic counter, in ticks, since start of game.
};
#endif /* TIMER_GAME_TICK_H */
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