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Location: cpp/openttd-patchpack/source/src/script/api/ai/ai_priorityqueue.hpp.sq - annotation
r24325:ed063eed3f1c
1.7 KiB
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Change: rewrote generate_widget in CMake
r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 r24232:b45b40cc7d16 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_priorityqueue.hpp"
#include "../template/template_priorityqueue.hpp.sq"
template <> const char *GetClassName<ScriptPriorityQueue, ST_AI>() { return "AIPriorityQueue"; }
void SQAIPriorityQueue_Register(Squirrel *engine)
{
DefSQClass<ScriptPriorityQueue, ST_AI> SQAIPriorityQueue("AIPriorityQueue");
SQAIPriorityQueue.PreRegister(engine);
SQAIPriorityQueue.AddConstructor<void (ScriptPriorityQueue::*)(), 1>(engine, "x");
SQAIPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Insert, "Insert");
SQAIPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Pop, "Pop");
SQAIPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Peek, "Peek");
SQAIPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Exists, "Exists");
SQAIPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Clear, "Clear");
SQAIPriorityQueue.DefSQMethod(engine, &ScriptPriorityQueue::IsEmpty, "IsEmpty", 1, "x");
SQAIPriorityQueue.DefSQMethod(engine, &ScriptPriorityQueue::Count, "Count", 1, "x");
SQAIPriorityQueue.PostRegister(engine);
}
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