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Location: cpp/openttd-patchpack/source/src/story_base.h - annotation
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Feature: Order flag to unbunch vehicles at depot (#11945)
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file story_base.h %StoryPage base class. */
#ifndef STORY_BASE_H
#define STORY_BASE_H
#include "company_type.h"
#include "story_type.h"
#include "timer/timer_game_calendar.h"
#include "gfx_type.h"
#include "vehicle_type.h"
#include "core/pool_type.hpp"
typedef Pool<StoryPageElement, StoryPageElementID, 64, 64000> StoryPageElementPool;
typedef Pool<StoryPage, StoryPageID, 64, 64000> StoryPagePool;
extern StoryPageElementPool _story_page_element_pool;
extern StoryPagePool _story_page_pool;
extern uint32_t _story_page_element_next_sort_value;
extern uint32_t _story_page_next_sort_value;
/*
* Each story page element is one of these types.
*/
enum StoryPageElementType : byte {
SPET_TEXT = 0, ///< A text element.
SPET_LOCATION, ///< An element that references a tile along with a one-line text.
SPET_GOAL, ///< An element that references a goal.
SPET_BUTTON_PUSH, ///< A push button that triggers an immediate event.
SPET_BUTTON_TILE, ///< A button that allows the player to select a tile, and triggers an event with the tile.
SPET_BUTTON_VEHICLE, ///< A button that allows the player to select a vehicle, and triggers an event wih the vehicle.
SPET_END,
INVALID_SPET = 0xFF,
};
/** Flags available for buttons */
enum StoryPageButtonFlags : byte {
SPBF_NONE = 0,
SPBF_FLOAT_LEFT = 1 << 0,
SPBF_FLOAT_RIGHT = 1 << 1,
};
DECLARE_ENUM_AS_BIT_SET(StoryPageButtonFlags)
/** Mouse cursors usable by story page buttons. */
enum StoryPageButtonCursor : byte {
SPBC_MOUSE,
SPBC_ZZZ,
SPBC_BUOY,
SPBC_QUERY,
SPBC_HQ,
SPBC_SHIP_DEPOT,
SPBC_SIGN,
SPBC_TREE,
SPBC_BUY_LAND,
SPBC_LEVEL_LAND,
SPBC_TOWN,
SPBC_INDUSTRY,
SPBC_ROCKY_AREA,
SPBC_DESERT,
SPBC_TRANSMITTER,
SPBC_AIRPORT,
SPBC_DOCK,
SPBC_CANAL,
SPBC_LOCK,
SPBC_RIVER,
SPBC_AQUEDUCT,
SPBC_BRIDGE,
SPBC_RAIL_STATION,
SPBC_TUNNEL_RAIL,
SPBC_TUNNEL_ELRAIL,
SPBC_TUNNEL_MONO,
SPBC_TUNNEL_MAGLEV,
SPBC_AUTORAIL,
SPBC_AUTOELRAIL,
SPBC_AUTOMONO,
SPBC_AUTOMAGLEV,
SPBC_WAYPOINT,
SPBC_RAIL_DEPOT,
SPBC_ELRAIL_DEPOT,
SPBC_MONO_DEPOT,
SPBC_MAGLEV_DEPOT,
SPBC_CONVERT_RAIL,
SPBC_CONVERT_ELRAIL,
SPBC_CONVERT_MONO,
SPBC_CONVERT_MAGLEV,
SPBC_AUTOROAD,
SPBC_AUTOTRAM,
SPBC_ROAD_DEPOT,
SPBC_BUS_STATION,
SPBC_TRUCK_STATION,
SPBC_ROAD_TUNNEL,
SPBC_CLONE_TRAIN,
SPBC_CLONE_ROADVEH,
SPBC_CLONE_SHIP,
SPBC_CLONE_AIRPLANE,
SPBC_DEMOLISH,
SPBC_LOWERLAND,
SPBC_RAISELAND,
SPBC_PICKSTATION,
SPBC_BUILDSIGNALS,
SPBC_END,
INVALID_SPBC = 0xFF
};
/**
* Checks if a StoryPageButtonCursor value is valid.
*
* @param wc The value to check
* @return true if the given value is a valid StoryPageButtonCursor.
*/
inline bool IsValidStoryPageButtonCursor(StoryPageButtonCursor cursor)
{
return cursor < SPBC_END;
}
/** Helper to construct packed "id" values for button-type StoryPageElement */
struct StoryPageButtonData {
uint32_t referenced_id;
void SetColour(Colours button_colour);
void SetFlags(StoryPageButtonFlags flags);
void SetCursor(StoryPageButtonCursor cursor);
void SetVehicleType(VehicleType vehtype);
Colours GetColour() const;
StoryPageButtonFlags GetFlags() const;
StoryPageButtonCursor GetCursor() const;
VehicleType GetVehicleType() const;
bool ValidateColour() const;
bool ValidateFlags() const;
bool ValidateCursor() const;
bool ValidateVehicleType() const;
};
/**
* Struct about story page elements.
* Each StoryPage is composed of one or more page elements that provide
* page content. Each element only contain one type of content.
**/
struct StoryPageElement : StoryPageElementPool::PoolItem<&_story_page_element_pool> {
uint32_t sort_value; ///< A number that increases for every created story page element. Used for sorting. The id of a story page element is the pool index.
StoryPageID page; ///< Id of the page which the page element belongs to
StoryPageElementType type; ///< Type of page element
uint32_t referenced_id; ///< Id of referenced object (location, goal etc.)
std::string text; ///< Static content text of page element
/**
* We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
*/
inline StoryPageElement() { }
/**
* (Empty) destructor has to be defined else operator delete might be called with nullptr parameter
*/
inline ~StoryPageElement() { }
};
/** Struct about stories, current and completed */
struct StoryPage : StoryPagePool::PoolItem<&_story_page_pool> {
uint32_t sort_value; ///< A number that increases for every created story page. Used for sorting. The id of a story page is the pool index.
TimerGameCalendar::Date date; ///< Date when the page was created.
CompanyID company; ///< StoryPage is for a specific company; INVALID_COMPANY if it is global
std::string title; ///< Title of story page
/**
* We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
*/
inline StoryPage() { }
/**
* (Empty) destructor has to be defined else operator delete might be called with nullptr parameter
*/
inline ~StoryPage()
{
if (!this->CleaningPool()) {
for (StoryPageElement *spe : StoryPageElement::Iterate()) {
if (spe->page == this->index) delete spe;
}
}
}
};
#endif /* STORY_BASE_H */
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