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Location: cpp/openttd-patchpack/source/src/sound/win32_s.h - annotation
r7177:ef46b1aa1c6d
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(svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map.
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r5475:3f5cd13d1b63 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r5475:3f5cd13d1b63 r6124:7054f2e8fadf | /* $Id$ */
#ifndef SOUND_WIN32_H
#define SOUND_WIN32_H
#include "sound_driver.hpp"
class SoundDriver_Win32: public SoundDriver {
public:
/* virtual */ bool CanProbe() { return true; }
/* virtual */ const char *Start(const char * const *param);
/* virtual */ void Stop();
};
class FSoundDriver_Win32: public SoundDriverFactory<FSoundDriver_Win32> {
public:
/* virtual */ const char *GetName() { return "win32"; }
/* virtual */ const char *GetDescription() { return "Win32 Sound Driver"; }
/* virtual */ Driver *CreateInstance() { return new SoundDriver_Win32(); }
};
#endif /* SOUND_WIN32_H */
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