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Location: cpp/openttd-patchpack/source/src/3rdparty/squirrel/samples/tailstate.nut - annotation
r21035:f02101b3dda0
335 B
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(svn r26115) -Fix: AfterLoadGame can throw an exception; from the old savegame load section this wouldn't be caught
r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 r11225:37853e3b55c7 | function state1()
{
::suspend("state1");
return state2();
}
function state2()
{
::suspend("state2");
return state3();
}
function state3()
{
::suspend("state3");
return state1();
}
local statethread = ::newthread(state1)
::print(statethread.call()+"\n");
for(local i = 0; i < 10000; i++)
::print(statethread.wakeup()+"\n");
|