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Location: cpp/openttd-patchpack/source/src/script/api/game/game_story_page.hpp.sq - annotation
r20758:f233b5e2cdd2
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(svn r25801) -Update from WebTranslator v3.0:
estonian - 4 changes by notAbot
japanese - 5 changes by guppy
slovenian - 1 changes by matej1245
estonian - 4 changes by notAbot
japanese - 5 changes by guppy
slovenian - 1 changes by matej1245
r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20339:ff8e383cfb7d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_story_page.hpp"
#include "../template/template_story_page.hpp.sq"
template <> const char *GetClassName<ScriptStoryPage, ST_GS>() { return "GSStoryPage"; }
void SQGSStoryPage_Register(Squirrel *engine)
{
DefSQClass<ScriptStoryPage, ST_GS> SQGSStoryPage("GSStoryPage");
SQGSStoryPage.PreRegister(engine);
SQGSStoryPage.AddConstructor<void (ScriptStoryPage::*)(), 1>(engine, "x");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::STORY_PAGE_INVALID, "STORY_PAGE_INVALID");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::STORY_PAGE_ELEMENT_INVALID, "STORY_PAGE_ELEMENT_INVALID");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_TEXT, "SPET_TEXT");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_LOCATION, "SPET_LOCATION");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_GOAL, "SPET_GOAL");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::IsValidStoryPage, "IsValidStoryPage", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::IsValidStoryPageElement, "IsValidStoryPageElement", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::New, "New", 3, ".i.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::NewElement, "NewElement", 5, ".iii.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::UpdateElement, "UpdateElement", 4, ".ii.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::SetTitle, "SetTitle", 3, ".i.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::Show, "Show", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::Remove, "Remove", 2, ".i");
SQGSStoryPage.PostRegister(engine);
}
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