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Location: cpp/openttd-patchpack/source/src/script/api/game/game_viewport.hpp.sq - annotation
r20758:f233b5e2cdd2
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(svn r25801) -Update from WebTranslator v3.0:
estonian - 4 changes by notAbot
japanese - 5 changes by guppy
slovenian - 1 changes by matej1245
estonian - 4 changes by notAbot
japanese - 5 changes by guppy
slovenian - 1 changes by matej1245
r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb r18767:46ef79bb17eb | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_viewport.hpp"
#include "../template/template_viewport.hpp.sq"
template <> const char *GetClassName<ScriptViewport, ST_GS>() { return "GSViewport"; }
void SQGSViewport_Register(Squirrel *engine)
{
DefSQClass<ScriptViewport, ST_GS> SQGSViewport("GSViewport");
SQGSViewport.PreRegister(engine);
SQGSViewport.AddConstructor<void (ScriptViewport::*)(), 1>(engine, "x");
SQGSViewport.DefSQStaticMethod(engine, &ScriptViewport::ScrollTo, "ScrollTo", 2, ".i");
SQGSViewport.PostRegister(engine);
}
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