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Location: cpp/openttd-patchpack/source/src/blitter/null.cpp - annotation
r6888:f2ab5d0e6596
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(svn r10131) -Fix [FS#810]: when removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f | #include "../stdafx.h"
#include "../zoom.hpp"
#include "../gfx.h"
#include "../functions.h"
#include "null.hpp"
static FBlitter_Null iFBlitter_Null;
void Blitter_Null::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
}
Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
return dest_sprite;
}
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