Files @ r6888:f2ab5d0e6596
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Location: cpp/openttd-patchpack/source/src/renderer/renderer.hpp - annotation

rubidium
(svn r10131) -Fix [FS#810]: when removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
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/* $Id$ */

/** @file renderer.hpp */

#ifndef RENDERER_HPP
#define RENDERER_HPP

#include <string>
#include <map>

class Renderer {
public:
	virtual ~Renderer() { }

	/**
	 * Move the destination pointer the requested amount x and y, keeping in mind
	 *  any pitch and bpp of the renderer.
	 * @param video The destination pointer (video-buffer) to scroll.
	 * @param x How much you want to scroll to the right.
	 * @param y How much you want to scroll to the bottom.
	 * @return A new destination pointer moved the the requested place.
	 */
	virtual void *MoveTo(const void *video, int x, int y) = 0;

	/**
	 * Draw a pixel with a given color on the video-buffer.
	 * @param video The destination pointer (video-buffer).
	 * @param x The x position within video-buffer.
	 * @param y The y position within video-buffer.
	 * @param color A 8bpp mapping color.
	 */
	virtual void SetPixel(void *video, int x, int y, uint8 color) = 0;

	/**
	 * Draw a pixel with a given color on the video-buffer if there is currently a black pixel.
	 * @param video The destination pointer (video-buffer).
	 * @param x The x position within video-buffer.
	 * @param y The y position within video-buffer.
	 * @param color A 8bpp mapping color.
	 */
	virtual void SetPixelIfEmpty(void *video, int x, int y, uint8 color) = 0;

	/**
	 * Make a single horizontal line in a single color on the video-buffer.
	 * @param video The destination pointer (video-buffer).
	 * @param width The lenght of the line.
	 * @param color A 8bpp mapping color.
	 */
	virtual void SetHorizontalLine(void *video, int width, uint8 color) = 0;

	/**
	 * Copy from a buffer to the screen.
	 * @param video The destionation pointer (video-buffer).
	 * @param src The buffer from which the data will be read.
	 * @param width The width of the buffer.
	 * @param height The height of the buffer.
	 * @param src_pitch The pitch (byte per line) of the source buffer.
	 */
	virtual void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch) = 0;

	/**
	 * Copy from the screen to a buffer.
	 * @param video The destination pointer (video-buffer).
	 * @param dst The buffer in which the data will be stored.
	 * @param width The width of the buffer.
	 * @param height The height of the buffer.
	 * @param dst_pitch The pitch (byte per line) of the destination buffer.
	 */
	virtual void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) = 0;

	/**
	 * Move the videobuffer some places (via memmove).
	 * @param video_dst The destination pointer (video-buffer).
	 * @param video_src The source pointer (video-buffer).
	 * @param width The width of the buffer to move.
	 * @param height The height of the buffer to move.
	 */
	virtual void MoveBuffer(void *video_dst, const void *video_src, int width, int height) = 0;

	/**
	 * Calculate how much memory there is needed for an image of this size in the video-buffer.
	 * @param width The width of the buffer-to-be.
	 * @param height The height of the buffer-to-be.
	 * @return The size needed for the buffer.
	 */
	virtual int BufferSize(int width, int height) = 0;
};

/**
 * The factory, keeping track of all renderers.
 */
class RendererFactoryBase {
private:
	char *name;
	typedef std::map<std::string, RendererFactoryBase *> Renderers;

	static Renderers &GetRenderers()
	{
		static Renderers &s_renderers = *new Renderers();
		return s_renderers;
	}

protected:
	/**
	 * Register a renderer internally, based on his bpp.
	 * @param name the name of the renderer.
	 * @note an assert() will be trigger if 2 renderers with the same bpp try to register.
	 */
	void RegisterRenderer(const char *name)
	{
		/* Don't register nameless Renderers */
		if (name == NULL) return;

		this->name = strdup(name);
		std::pair<Renderers::iterator, bool> P = GetRenderers().insert(Renderers::value_type(name, this));
		assert(P.second);
	}

public:
	RendererFactoryBase() :
		name(NULL)
	{ }

	virtual ~RendererFactoryBase() { if (this->name != NULL) GetRenderers().erase(this->name); free(this->name); }

	/**
	 * Find the requested renderer and return his class-instance.
	 * @param name the renderer to select.
	 */
	static Renderer *SelectRenderer(const char *name)
	{
		if (GetRenderers().size() == 0) return NULL;

		Renderers::iterator it = GetRenderers().begin();
		for (; it != GetRenderers().end(); it++) {
			RendererFactoryBase *r = (*it).second;
			if (strcasecmp(name, r->name) == 0) {
				return r->CreateInstance();
			}
		}
		return NULL;
	}

	/**
	 * Create an instance of this Renderer-class.
	 */
	virtual Renderer *CreateInstance() = 0;
};

/**
 * A template factory, so ->GetBpp() works correctly. This because else some compiler will complain.
 */
template <class T>
class RendererFactory: public RendererFactoryBase {
public:
	RendererFactory() { this->RegisterRenderer(((T *)this)->GetName()); }

	/**
	 * Get the name for this renderer.
	 */
	const char *GetName();
};


#endif /* RENDERER_HPP */