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Location: cpp/openttd-patchpack/source/projects/openttd_vs90.vcproj.user - annotation

rubidium
(svn r16340) -Codechange: introduce SoundID (uint16) and use that instead of SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant.
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioUserFile
	ProjectType="Visual C++"
	Version="9.00"
	ShowAllFiles="false"
	>
	<Configurations>
		<Configuration
			Name="Release|Win32"
			>
			<DebugSettings
				WorkingDirectory="..\bin"
			/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			>
			<DebugSettings
				WorkingDirectory="..\bin"
			/>
		</Configuration>
		<Configuration
			Name="Release|x64"
			>
			<DebugSettings
				WorkingDirectory="..\bin"
			/>
		</Configuration>
		<Configuration
			Name="Debug|x64"
			>
			<DebugSettings
				WorkingDirectory="..\bin"
			/>
		</Configuration>
	</Configurations>
</VisualStudioUserFile>