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Location: cpp/openttd-patchpack/source/newgrf_engine.h - annotation
r4681:f719e26018b5
2.7 KiB
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(svn r6586) -Feature: [depot window] added a vehicle list window with all vehicles having a certain depot in their orders
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
Made road vehicle depot windows start with one more row to make room for the buttons
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
Made road vehicle depot windows start with one more row to make room for the buttons
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#ifndef NEWGRF_ENGINE_H
#define NEWGRF_ENGINE_H
#include "newgrf.h"
#include "direction.h"
#include "newgrf_cargo.h"
/** @file newgrf_engine.h
*/
extern int _traininfo_vehicle_pitch;
extern int _traininfo_vehicle_width;
VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES];
extern const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
extern const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE];
extern const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID];
extern const uint32 cargo_classes[16];
void SetWagonOverrideSprites(EngineID engine, const struct SpriteGroup *group, byte *train_id, int trains);
void SetCustomEngineSprites(EngineID engine, byte cargo, const struct SpriteGroup *group);
void SetRotorOverrideSprites(EngineID engine, const struct SpriteGroup *group);
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction);
SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle* v, bool info_view);
#define GetCustomRotorSprite(v, i) GetRotorOverrideSprite(v->engine_type, v, i)
#define GetCustomRotorIcon(et) GetRotorOverrideSprite(et, NULL, true)
/* Forward declaration of GRFFile, to avoid unnecessary inclusion of newgrf.h
* elsewhere... */
struct GRFFile;
void SetEngineGRF(EngineID engine, const struct GRFFile *file);
const struct GRFFile *GetEngineGRF(EngineID engine);
uint32 GetEngineGRFID(EngineID engine);
uint16 GetVehicleCallback(uint16 callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v);
uint16 GetVehicleCallbackParent(uint16 callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent);
bool UsesWagonOverride(const Vehicle *v);
#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
typedef enum VehicleTrigger {
VEHICLE_TRIGGER_NEW_CARGO = 1,
// Externally triggered only for the first vehicle in chain
VEHICLE_TRIGGER_DEPOT = 2,
// Externally triggered only for the first vehicle in chain, only if whole chain is empty
VEHICLE_TRIGGER_EMPTY = 4,
// Not triggered externally (called for the whole chain if we got NEW_CARGO)
VEHICLE_TRIGGER_ANY_NEW_CARGO = 8,
} VehicleTrigger;
void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);
void SetCustomEngineName(EngineID engine, StringID name);
StringID GetCustomEngineName(EngineID engine);
void UnloadWagonOverrides(void);
void UnloadRotorOverrideSprites(void);
void UnloadCustomEngineSprites(void);
void UnloadCustomEngineNames(void);
void ResetEngineListOrder(void);
EngineID GetRailVehAtPosition(EngineID pos);
void AlterRailVehListOrder(EngineID engine, EngineID target);
#endif /* NEWGRF_ENGINE_H */
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