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Location: cpp/openttd-patchpack/source/src/sound/sound_driver.hpp - annotation
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(svn r19502) -Codechange: During NewGRF loading, store rail type labels in temporary data and process after loading has finished. This avoids deactivated rail vehicles being reactivated if the climate property is set after the rail type property.
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file sound_driver.hpp Base for all sound drivers. */
#ifndef SOUND_SOUND_DRIVER_HPP
#define SOUND_SOUND_DRIVER_HPP
#include "../driver.h"
class SoundDriver: public Driver {
public:
/* Called once every tick */
virtual void MainLoop() {}
};
class SoundDriverFactoryBase: public DriverFactoryBase {
};
template <class T>
class SoundDriverFactory: public SoundDriverFactoryBase {
public:
SoundDriverFactory() { this->RegisterDriver(((T *)this)->GetName(), Driver::DT_SOUND, ((T *)this)->priority); }
/**
* Get the long, human readable, name for the Driver-class.
*/
const char *GetName();
};
extern SoundDriver *_sound_driver;
extern char *_ini_sounddriver;
#endif /* SOUND_SOUND_DRIVER_HPP */
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