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Location: cpp/openttd-patchpack/source/src/variables.h - annotation
r14895:fb237f7e7f5b
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(svn r19502) -Codechange: During NewGRF loading, store rail type labels in temporary data and process after loading has finished. This avoids deactivated rail vehicles being reactivated if the climate property is set after the rail type property.
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file variables.h Messing file that will cease to exist some time in the future. */
#ifndef VARIABLES_H
#define VARIABLES_H
#ifndef VARDEF
#define VARDEF extern
#endif
/* Amount of game ticks */
VARDEF uint16 _tick_counter;
/* Also save scrollpos_x, scrollpos_y and zoom */
VARDEF uint16 _disaster_delay;
/* Determines how often to run the tree loop */
VARDEF byte _trees_tick_ctr;
/* NOSAVE: Used in palette animations only, not really important. */
VARDEF int _palette_animation_counter;
VARDEF uint32 _realtime_tick;
VARDEF bool _do_autosave;
VARDEF byte _display_opt;
VARDEF bool _rightclick_emulate;
/* IN/OUT parameters to commands */
VARDEF bool _generating_world;
VARDEF char *_config_file;
VARDEF char *_highscore_file;
VARDEF char *_log_file;
/* landscape.cpp */
extern const byte _tileh_to_sprite[32];
/* Forking stuff */
VARDEF bool _dedicated_forks;
#endif /* VARIABLES_H */
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