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Location: cpp/openttd-patchpack/source/src/game/game_info.hpp - annotation
r24860:fb2788d47d86
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Codechange: [OSX] Only keep a total dirty rect for drawing.
When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.
All other drivers only keep one overall dirty rect, so do it here as well.
When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.
All other drivers only keep one overall dirty rect, so do it here as well.
r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r23497:a0ab44ebd2fa r18755:ade8fc0cd811 r18748:5e4b96072e2a r18748:5e4b96072e2a r18755:ade8fc0cd811 r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r23607:36c15679007d r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18748:5e4b96072e2a | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_info.hpp GameInfo keeps track of all information of an Game, like Author, Description, ... */
#ifndef GAME_INFO_HPP
#define GAME_INFO_HPP
#include "../script/script_info.hpp"
/** All static information from an Game like name, version, etc. */
class GameInfo : public ScriptInfo {
public:
GameInfo();
~GameInfo();
/**
* Register the functions of this class.
*/
static void RegisterAPI(Squirrel *engine);
/**
* Create an Game, using this GameInfo as start-template.
*/
static SQInteger Constructor(HSQUIRRELVM vm);
/**
* Check if we can start this Game.
*/
bool CanLoadFromVersion(int version) const;
/**
* Get the API version this Game is written for.
*/
const char *GetAPIVersion() const { return this->api_version; }
bool IsDeveloperOnly() const override { return this->is_developer_only; }
private:
int min_loadable_version; ///< The Game can load savegame data if the version is equal or greater than this.
bool is_developer_only; ///< Is the script selectable by non-developers?
const char *api_version; ///< API version used by this Game.
};
/** All static information from an Game library like name, version, etc. */
class GameLibrary : public ScriptInfo {
public:
GameLibrary() : ScriptInfo(), category(nullptr) {};
~GameLibrary();
/**
* Register the functions of this class.
*/
static void RegisterAPI(Squirrel *engine);
/**
* Create an GSLibrary, using this GSInfo as start-template.
*/
static SQInteger Constructor(HSQUIRRELVM vm);
/**
* Get the category this library is in.
*/
const char *GetCategory() const { return this->category; }
private:
const char *category; ///< The category this library is in.
};
#endif /* GAME_INFO_HPP */
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