Files @ r24860:fb2788d47d86
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Location: cpp/openttd-patchpack/source/src/os/unix/crashlog_unix.cpp - annotation

Michael Lutz
Codechange: [OSX] Only keep a total dirty rect for drawing.

When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.

All other drivers only keep one overall dirty rect, so do it here as well.
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/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file crashlog_unix.cpp Unix crash log handler */

#include "../../stdafx.h"
#include "../../crashlog.h"
#include "../../string_func.h"
#include "../../gamelog.h"
#include "../../saveload/saveload.h"

#include <errno.h>
#include <signal.h>
#include <sys/utsname.h>

#if defined(__GLIBC__)
/* Execinfo (and thus making stacktraces) is a GNU extension */
#	include <execinfo.h>
#elif defined(SUNOS)
#	include <ucontext.h>
#	include <dlfcn.h>
#endif

#if defined(__NetBSD__)
#include <unistd.h>
#endif

#include "../../safeguards.h"

/**
 * Unix implementation for the crash logger.
 */
class CrashLogUnix : public CrashLog {
	/** Signal that has been thrown. */
	int signum;

	char *LogOSVersion(char *buffer, const char *last) const override
	{
		struct utsname name;
		if (uname(&name) < 0) {
			return buffer + seprintf(buffer, last, "Could not get OS version: %s\n", strerror(errno));
		}

		return buffer + seprintf(buffer, last,
				"Operating system:\n"
				" Name:     %s\n"
				" Release:  %s\n"
				" Version:  %s\n"
				" Machine:  %s\n",
				name.sysname,
				name.release,
				name.version,
				name.machine
		);
	}

	char *LogError(char *buffer, const char *last, const char *message) const override
	{
		return buffer + seprintf(buffer, last,
				"Crash reason:\n"
				" Signal:  %s (%d)\n"
				" Message: %s\n\n",
				strsignal(this->signum),
				this->signum,
				message == nullptr ? "<none>" : message
		);
	}

#if defined(SUNOS)
	/** Data needed while walking up the stack */
	struct StackWalkerParams {
		char **bufptr;    ///< Buffer
		const char *last; ///< End of buffer
		int counter;      ///< We are at counter-th stack level
	};

	/**
	 * Callback used while walking up the stack.
	 * @param pc program counter
	 * @param sig 'active' signal (unused)
	 * @param params parameters
	 * @return always 0, continue walking up the stack
	 */
	static int SunOSStackWalker(uintptr_t pc, int sig, void *params)
	{
		StackWalkerParams *wp = (StackWalkerParams *)params;

		/* Resolve program counter to file and nearest symbol (if possible) */
		Dl_info dli;
		if (dladdr((void *)pc, &dli) != 0) {
			*wp->bufptr += seprintf(*wp->bufptr, wp->last, " [%02i] %s(%s+0x%x) [0x%x]\n",
					wp->counter, dli.dli_fname, dli.dli_sname, (int)((byte *)pc - (byte *)dli.dli_saddr), (uint)pc);
		} else {
			*wp->bufptr += seprintf(*wp->bufptr, wp->last, " [%02i] [0x%x]\n", wp->counter, (uint)pc);
		}
		wp->counter++;

		return 0;
	}
#endif

	char *LogStacktrace(char *buffer, const char *last) const override
	{
		buffer += seprintf(buffer, last, "Stacktrace:\n");
#if defined(__GLIBC__)
		void *trace[64];
		int trace_size = backtrace(trace, lengthof(trace));

		char **messages = backtrace_symbols(trace, trace_size);
		for (int i = 0; i < trace_size; i++) {
			buffer += seprintf(buffer, last, " [%02i] %s\n", i, messages[i]);
		}
		free(messages);
#elif defined(SUNOS)
		ucontext_t uc;
		if (getcontext(&uc) != 0) {
			buffer += seprintf(buffer, last, " getcontext() failed\n\n");
			return buffer;
		}

		StackWalkerParams wp = { &buffer, last, 0 };
		walkcontext(&uc, &CrashLogUnix::SunOSStackWalker, &wp);
#else
		buffer += seprintf(buffer, last, " Not supported.\n");
#endif
		return buffer + seprintf(buffer, last, "\n");
	}
public:
	/**
	 * A crash log is always generated by signal.
	 * @param signum the signal that was caused by the crash.
	 */
	CrashLogUnix(int signum) :
		signum(signum)
	{
	}
};

/** The signals we want our crash handler to handle. */
static const int _signals_to_handle[] = { SIGSEGV, SIGABRT, SIGFPE, SIGBUS, SIGILL };

/**
 * Entry point for the crash handler.
 * @note Not static so it shows up in the backtrace.
 * @param signum the signal that caused us to crash.
 */
static void CDECL HandleCrash(int signum)
{
	/* Disable all handling of signals by us, so we don't go into infinite loops. */
	for (const int *i = _signals_to_handle; i != endof(_signals_to_handle); i++) {
		signal(*i, SIG_DFL);
	}

	if (GamelogTestEmergency()) {
		printf("A serious fault condition occurred in the game. The game will shut down.\n");
		printf("As you loaded an emergency savegame no crash information will be generated.\n");
		abort();
	}

	if (SaveloadCrashWithMissingNewGRFs()) {
		printf("A serious fault condition occurred in the game. The game will shut down.\n");
		printf("As you loaded an savegame for which you do not have the required NewGRFs\n");
		printf("no crash information will be generated.\n");
		abort();
	}

	CrashLogUnix log(signum);
	log.MakeCrashLog();

	CrashLog::AfterCrashLogCleanup();
	abort();
}

/* static */ void CrashLog::InitialiseCrashLog()
{
	for (const int *i = _signals_to_handle; i != endof(_signals_to_handle); i++) {
		signal(*i, HandleCrash);
	}
}