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Location: cpp/openttd-patchpack/source/src/table/clear_land.h - annotation
r24860:fb2788d47d86
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text/x-c
Codechange: [OSX] Only keep a total dirty rect for drawing.
When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.
All other drivers only keep one overall dirty rect, so do it here as well.
When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.
All other drivers only keep one overall dirty rect, so do it here as well.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r9111:983de9c5a848 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r12952:f1e4fe94bb97 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r12952:f1e4fe94bb97 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r18322:cce571780fce r18322:cce571780fce r18322:cce571780fce r18322:cce571780fce r18342:a03ade1d616f r18322:cce571780fce r18322:cce571780fce r18322:cce571780fce r18322:cce571780fce r18322:cce571780fce r18322:cce571780fce r18342:a03ade1d616f r18322:cce571780fce r18322:cce571780fce r5475:3f5cd13d1b63 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r12952:f1e4fe94bb97 r5475:3f5cd13d1b63 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file clear_land.h Tables with sprites for clear land and fences. */
static const SpriteID _landscape_clear_sprites_rough[8] = {
SPR_FLAT_ROUGH_LAND,
SPR_FLAT_ROUGH_LAND_1,
SPR_FLAT_ROUGH_LAND_2,
SPR_FLAT_ROUGH_LAND_3,
SPR_FLAT_ROUGH_LAND_4,
SPR_FLAT_ROUGH_LAND,
SPR_FLAT_ROUGH_LAND_1,
SPR_FLAT_ROUGH_LAND_2,
};
static const byte _fence_mod_by_tileh_sw[32] = {
0, 2, 4, 0, 0, 2, 4, 0,
0, 2, 4, 0, 0, 2, 4, 0,
0, 2, 4, 0, 0, 2, 4, 4,
0, 2, 4, 2, 0, 2, 4, 0,
};
static const byte _fence_mod_by_tileh_se[32] = {
1, 1, 5, 5, 3, 3, 1, 1,
1, 1, 5, 5, 3, 3, 1, 1,
1, 1, 5, 5, 3, 3, 1, 5,
1, 1, 5, 5, 3, 3, 3, 1,
};
static const byte _fence_mod_by_tileh_ne[32] = {
0, 0, 0, 0, 4, 4, 4, 4,
2, 2, 2, 2, 0, 0, 0, 0,
0, 0, 0, 0, 4, 4, 4, 4,
2, 2, 2, 2, 0, 2, 4, 0,
};
static const byte _fence_mod_by_tileh_nw[32] = {
1, 5, 1, 5, 1, 5, 1, 5,
3, 1, 3, 1, 3, 1, 3, 1,
1, 5, 1, 5, 1, 5, 1, 5,
3, 1, 3, 5, 3, 3, 3, 1,
};
static const SpriteID _clear_land_fence_sprites[7] = {
SPR_HEDGE_BUSHES,
SPR_HEDGE_BUSHES_WITH_GATE,
SPR_HEDGE_FENCE,
SPR_HEDGE_BLOOMBUSH_YELLOW,
SPR_HEDGE_BLOOMBUSH_RED,
SPR_HEDGE_STONE,
};
static const SpriteID _clear_land_sprites_farmland[16] = {
SPR_FARMLAND_BARE,
SPR_FARMLAND_STATE_1,
SPR_FARMLAND_STATE_2,
SPR_FARMLAND_STATE_3,
SPR_FARMLAND_STATE_4,
SPR_FARMLAND_STATE_5,
SPR_FARMLAND_STATE_6,
SPR_FARMLAND_STATE_7,
SPR_FARMLAND_HAYPACKS,
};
static const SpriteID _clear_land_sprites_snow_desert[8] = {
SPR_FLAT_1_QUART_SNOW_DESERT_TILE,
SPR_FLAT_2_QUART_SNOW_DESERT_TILE,
SPR_FLAT_3_QUART_SNOW_DESERT_TILE,
SPR_FLAT_SNOW_DESERT_TILE,
};
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