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Location: cpp/openttd-patchpack/source/src/fontcache/spritefontcache.h - annotation
r27227:fb6db1b1e1a6
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Fix: [CI] no need to build unit-tests for releases (#10759)
We don't run them anyway. And LTO can be darn slow.
We don't run them anyway. And LTO can be darn slow.
r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26401:2323dfb85c1d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file spritefontcache.h Sprite font cache implementation definition. */
#ifndef SPRITEFONTCACHE_H
#define SPRITEFONTCACHE_H
#include "../string_func.h"
#include "../fontcache.h"
/** Font cache for fonts that are based on a freetype font. */
class SpriteFontCache : public FontCache {
private:
SpriteID **glyph_to_spriteid_map; ///< Mapping of glyphs to sprite IDs.
SpriteID GetUnicodeGlyph(WChar key);
void ClearGlyphToSpriteMap();
public:
SpriteFontCache(FontSize fs);
~SpriteFontCache();
virtual void SetUnicodeGlyph(WChar key, SpriteID sprite);
virtual void InitializeUnicodeGlyphMap();
virtual void ClearFontCache();
virtual const Sprite *GetGlyph(GlyphID key);
virtual uint GetGlyphWidth(GlyphID key);
virtual bool GetDrawGlyphShadow();
virtual GlyphID MapCharToGlyph(WChar key) { assert(IsPrintable(key)); return SPRITE_GLYPH | key; }
virtual const void *GetFontTable(uint32 tag, size_t &length) { length = 0; return nullptr; }
virtual const char *GetFontName() { return "sprite"; }
virtual bool IsBuiltInFont() { return true; }
};
#endif /* SPRITEFONTCACHE_H */
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