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bjarni
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r5423:0e5c5f9fac98
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18 years ago
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(svn r7626) -Fix r7600: [OSX] building release dmg files no longer includes console.txt, since we don't have that file anymore (this made dmg building fail) -Cleanup: [OSX] removed the link files since they aren't needed and broken anyway
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bjarni
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r5398:1259b8310035
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18 years ago
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(svn r7588) -Change: [OSX] removed the flag JAGUAR since it didn't work anyway Also removed all the Makefile code regarding this flag since it's no longer needed Removed documentation about special limitations regarding running the game on OSX 10.2 OpenTTD now officially needs OSX 10.3.9 to work correctly (the trunk needed that for months)
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bjarni
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r4582:1fe6c4504d17
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18 years ago
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bjarni
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r4215:80c25b844c42
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18 years ago
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(svn r5759) -Fix: [OSX] fixed issue where the bundle was not build if the data dir contained subdirs (now copies the subdirs as well) -Fix: [OSX] allow subdirs in scenario when using make release (copies the subdirs as well) -Fix: [OSX] removed an outdated line in make release that prevented the creation of the dmg file
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bjarni
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r4104:8c841c9fdda7
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18 years ago
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bjarni
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r3907:2fd2364f4128
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18 years ago
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(svn r4997) -Fix: [OSX] reverted the OSX part of rev 4994 as it caused dyld (lib) crashes now OSX strips after linking again
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truelight
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r3906:4df2d2965a36
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18 years ago
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truelight
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r3903:e536fca203a3
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18 years ago
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(svn r4991) -Fix: don't compile UNITTEST by default, it isn't needed -Fix: do not use hardcoded names for things like 'strip', keep it configurable!!
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truelight
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r3902:4b0f945cda4a
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18 years ago
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truelight
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r3901:e1883f03cb26
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18 years ago
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KUDr
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r3900:1c2675abec23
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18 years ago
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bjarni
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r3354:b5f8903e38f1
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19 years ago
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(svn r4149) -Codechange: [OSX] rewrite of how universal binaries are compiled Now OSX stores object files in .OSX and instead of making FAT object files, there are one for each architecture Each architecture got their own targets to make a non-FAT binary and in the end, lipo will merge them into one binary It's now possible to select which architectures you want to support by defining OTTD_PPC, OTTD_PPC970 (G5) and/or OTTD_i386 All combos are supported. UNIVERSAL_BINARY and TRIPLE_BINARY can still be used even though it's possible to gain the same result by using the new flags Making a universal build when you already got part of it compiled (say the PPC part), it will reuse it and only compile the i386 part to save time Note: in some cases when you switch flags, you risk that openttd is not updated. Delete it and try again. The Makefile can't solve this except if it forces linking each time This fixes: FS #87 universal binary building borked in 0.4.7 Now universal binaries work on OSX 10.3.9 again Building universal binaries no longer needs to store flags in Makefile.config as the new design makes it possible to figure everything out automatically
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bjarni
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r3318:519ec205f788
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19 years ago
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(svn r4084) -Documentation: [OSX] changed OSX specific docs -added an explanation to why there is a special Jaguar download (people appears to download it even when they should download the other one) -removed the long outdated README_if_game_crashed_on_OSX.txt
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bjarni
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r3304:e92d6f240288
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19 years ago
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bjarni
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r3303:1bae0f5399a4
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19 years ago
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(svn r4060) -Codechange: [OSX] made the release target (in os/macosx/Makefile) easier to use since it gives the release disk image the right name automatically it now uses REV instead of RELEASE, which means RELEASE is not needed to be set manaully anymore it also automatically adds "-jaguar" when making a build aimed at OSX 10.2 (codenamed jaguar)
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bjarni
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r3212:662b4c6b9bee
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19 years ago
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bjarni
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r3211:ed19c06bf5f0
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19 years ago
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(svn r3882) -Codechange: [OSX] changed the way universal and tripple binaries are build Instead of compiling a binary for each arch and then join them in the end, each .o file is now compiled as a fat file This means that the makefile will not call itself to make a binary for each target and we don't have to make clean between each build it also means that if one file changed, we don't have to recompile all files Another benefit is since it's handled at .o level and though LDFLAGS, no special code is needed if we decide to compile more binaries (like a lot of stuff used to happen at post linking) We also needs much less flags to set up, so it should be even easier to get to work out of the box now The tradeoff in doing so is that now the binary needs at least OSX 10.3.9 to execute To deal with this issue, the JAGUAR flag can be used to compile for older OSes. We will release a binary for old OSes at next release to see if anybody even downloads it (not that many people use OSX 10.2 anymore) GPMI will not work on 10.2 anyway so we will cut support for it some day anyway
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bjarni
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r3087:64f6df5d1e0a
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19 years ago
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(svn r3676) -Change: [OSX] changed info about package to how to install the game the package is long gone and people don't read a doc about a missing package when they don't expect to find one the doc is called install even though it's not a real install and have nothing to do with make install. People just read it the first time they see it when it's called install ;)
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bjarni
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r3085:894008d3d031
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19 years ago
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(svn r3674) -Feature: [OSX] Added support for tripple binaries (binaries optimised for G3, G5 and i686) G4 have no problems using G3 code while G5 can, but really benefit from getting their own optimised code (Apple: G5 is not just a fast G4) Also changed FAT_BINARY to UNIVERSAL_BINARY since Apple removed most (all?) references to fat binaries on their homepage two days after I added FAT_BINARY
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bjarni
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r2835:e7d4ae55b868
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19 years ago
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(svn r3383) -Code cleanup: [OSX] removed SDL support from FAT binaries as it caused problems for non-SDL builds FAT binaries now need to rely on COCOA drivers. SDL didn't work properly anyway
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bjarni
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r2736:03cd6438b59f
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19 years ago
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(svn r3281) -Feature: [OSX] added native cocoa sound and video drivers (egladil) you can still use SDL drivers if you like and you have to run "make upgradeconf" to start using the cocoa drivers (or manually write WITH_COCOA:=1) since SDL breaks the cocoa drivers, you can't compile with both SDL and cocoa support Using cocoa drivers makes it easier to make universal binaries and it solves: -FS #18 [OSX] SDL is weird in universal binaries -FS #2 [OSX] lazy pointer crash on exit -FS #10 [OSX] linking error when linking statically to SDL 1.2.8 (needless to explain this, but it means it should be able to compile statically with the default settings now) -[ 1215073 ] Switching to large size out of fullscreen crashes Using SDL drivers will still have those issues though
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bjarni
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r2731:c44963662119
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19 years ago
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bjarni
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r2729:b1d922058a66
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19 years ago
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(svn r3274) -Fix: [OSX] added JAGUAR flag to crosscompile for OSX 10.2 (codenamed jaguar) JAGUAR and FAT_BINARY can't be used at the same time JAGUAR will disable network support due to missing libs in 10.2
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bjarni
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r2728:15f1fcbf00eb
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19 years ago
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(svn r3273) -Fix: [OSX] PPC part of universal binaries now target 10.3 instead of 10.4 10.2 support appears to be broken right now Changed BUILD_UNIVERSAL_BINARY into FAT_BINARY (I got tired of typing)
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bjarni
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r2722:03de2e98e9a2
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19 years ago
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(svn r3267) -Codechange: [OSX] universal binary makefile code cleanup now PPC code is always compiled before x86 code strgen and lng files are only compiled once, which results in shorter building time the makefile now assigns default values to undefined values so much less needs to be set up the code is now easier to maintain
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bjarni
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r2717:5c89b464eff7
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19 years ago
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bjarni
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r2714:0ce897ce4efd
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19 years ago
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bjarni
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r2713:674640c7ae09
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19 years ago
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(svn r3258) -Feature: [OSX] added support for universal binaries it needs both PPC and x86 libs to compile due to this fact, compilation with libPNG or SDL is not tested (dedicated servers only) only PPC part is tested as I don't have x86 OSX
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bjarni
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r2712:456bfc752da7
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19 years ago
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(svn r3257) -Codechange: [OSX] removed the dynamic lib in bundle option (introduced in rev 3230) it caused way more problems than it solved
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bjarni
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r2711:4bf4b89790d6
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19 years ago
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bjarni
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r2688:3242286c03ba
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19 years ago
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(svn r3230) -Feature: [OSX] OSX builds can now change where it searches for dynamic libs and can move libs into the bundle This is not a fix for the issues with static linking, more like a workaround. Static linking still got issues Apple recommends to use dynamic linking anyway, so I guess this doesn't matter much
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