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tron
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r5000:af9fc7861527
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18 years ago
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Darkvater
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r4935:2c7df66d57ce
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18 years ago
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(svn r6922) -Feature: Add proper cloning sprites and cursors, different for each vehicle. Big thanks to MB for the initial design and skidd13 for the iconified version(s). -Codechange: Change the autorenew sprites from recycle to upgrade (skidd13) -Codechange: Change the shared orders icon (MeusH) -Add missing table/files.h file to VS project file.
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bjarni
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r4688:79829215ab33
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18 years ago
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(svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked one Also changed the sprites on some of the other buttons to make the buttons consistent Credits for this: Drawing: skidd13 (first sprite copied/heavily inspired by Bot_40) Grfencoding: peter1138 Coding to apply the new sprites: peter1138 (modified by me) Ideas: Born Acorn MeusH ValHallA|SW XeryusTC Sorry if I forgot to mention somebody
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Darkvater
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r3252:2d89eef1af6a
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18 years ago
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Darkvater
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r2559:510a02cf8fd8
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19 years ago
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(svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping). - Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.
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tron
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r2411:c646d4e9250e
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19 years ago
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tron
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r2358:323e733e0b6b
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19 years ago
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tron
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r2353:28ecacf7860e
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19 years ago
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(svn r2879) Major step twoards ISO-8859-15 Add several missing chars: - Š/š (S with hacek, all sizes) - Ž/ž (Z with hacek, all sizes) - Œ/œ (OE ligature, all sizes) - Ð/ð (eth, large font was missing) - Þ/þ (thorn, large font was missing) - º (male ordinal sign, all sizes) Also move Ÿ (Y with umlaut, all sizes) to the correct position in the charset To add some chars it was necessary to shuffle some OTTD specific chars (arrows, transport type markers) around
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bjarni
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r2244:0a45bb36cb48
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19 years ago
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(svn r2764) -Feature: Clone vehicles -This allows a player to clone an excisting vehicle of his own -[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed -Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
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Darkvater
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r2039:04acb0ea0327
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19 years ago
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Darkvater
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r1657:ad7f8def4ebf
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19 years ago
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(svn r2161) - Fix: When resizing a window, the button is also visibly depressed - CodeChange: Use images as arrows in the scenario-date scroller, looks better - Feature: Clicked buttons with images/text now visibly depress their contents when pressed (eg it really seems like the button is moving) - Fix: Fix sprite offsets of the arrow sprites in openttd.grf
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dominik
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r1070:7d6110393535
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19 years ago
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(svn r1571) Feature: Visually enhanced autorail placing When using the autorail tool, the rail pieces which are going to be build are highlighted. If a piece is shown in red, this indicates that the slope/rail combination is impossible. It does not tell you if the rail line construction might not be possible because of other obstacles, e.g. houses or water.
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darkvater
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r884:4b7b4a51a9e2
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20 years ago
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truelight
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r862:01eb62abdf7f
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20 years ago
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(svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater) -Fix: [Graphic] Added resize icon (tnx tokai)
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darkvater
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r844:9477b526246d
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20 years ago
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(svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!! -Fix: the level land icon no longer flashes (was palette colour)
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dominik
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r787:6a44de3bb17b
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20 years ago
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(svn r1254) - Fix: [ 993500 ] High bridge rendering error - Changed button to open landscaping toolbar
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dominik
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r579:5acfa7d66820
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20 years ago
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dominik
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r277:43e4feca1784
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20 years ago
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truelight
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r0:d63b455452f6
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20 years ago
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