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peter1138
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r5316:1a405470486b
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18 years ago
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(svn r7473) -Fix (r7269): Pass a cargo type to determine the freight weight multiplier instead of a vehicle. Fixes incorrect display of total train capacity.
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peter1138
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r5163:a7c06b0ec769
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18 years ago
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peter1138
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r4737:000dc240da9f
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18 years ago
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bjarni
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r4653:3d461c3cd615
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18 years ago
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(svn r6529) -Fix r6513: [depot window] added missing switch in CcCloneVehicle() The result of this missing switch was asserts in some cloning conditions (not all) (spotted by KUDr)
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bjarni
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r4648:90818f8d70ac
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18 years ago
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(svn r6524) -Code cleanup r6515: cleaned up the command to start/stop all vehicles in a depot. IsWholeTrainInDepot() is removed as CheckTrainInDepot() could be used instead Cleaned up the check to see if a vehicle is valid for start/stop
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bjarni
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r4640:3c3015b68f36
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18 years ago
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truelight
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r4384:792750cf5e5e
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18 years ago
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(svn r6137) -Codechange: some very minor cleanups: - Start using DeleteXXX for every pool item, not manually doing it - Use some wrapper to improve logic - Rewrote some pieces to improve logic
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bjarni
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r2855:93020c5c02b9
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19 years ago
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(svn r3403) -Codechange: [multiheaded engines] the references between the front and rear engines are no longer saved instead the pointers are generated on load
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bjarni
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r2676:cfc81c07cc6a
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19 years ago
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(svn r3218) -Feature: Multiheaded train engines will now stay in the same train This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs
-Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump
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