diff --git a/src/newgrf.cpp b/src/newgrf.cpp --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -3312,6 +3312,7 @@ static void GraphicsNew(byte *buf, int l return; } _coast_base = _cur_spriteid; + _loaded_newgrf_features.has_newwater = true; break; case 0x10: // New airport sprites @@ -5007,7 +5008,7 @@ static void ResetNewGRFData() _loaded_newgrf_features.has_2CC = false; _loaded_newgrf_features.has_newhouses = false; _loaded_newgrf_features.has_newindustries = false; - + _loaded_newgrf_features.has_newwater = false; _signal_base = 0; _coast_base = 0; diff --git a/src/newgrf.h b/src/newgrf.h --- a/src/newgrf.h +++ b/src/newgrf.h @@ -92,6 +92,7 @@ struct GRFLoadedFeatures { bool has_2CC; ///< Set if any vehicle is loaded which uses 2cc (two company colours). bool has_newhouses; ///< Set if there are any newhouses loaded. bool has_newindustries; ///< Set if there are any newindustries loaded. + bool has_newwater; ///< Set it there are any newwater grf loaded }; /* Indicates which are the newgrf features currently loaded ingame */