diff --git a/projects/openttd_vs100.vcxproj b/projects/openttd_vs100.vcxproj --- a/projects/openttd_vs100.vcxproj +++ b/projects/openttd_vs100.vcxproj @@ -485,6 +485,7 @@ + @@ -983,6 +984,7 @@ + diff --git a/projects/openttd_vs100.vcxproj.filters b/projects/openttd_vs100.vcxproj.filters --- a/projects/openttd_vs100.vcxproj.filters +++ b/projects/openttd_vs100.vcxproj.filters @@ -675,6 +675,9 @@ Header Files + + Header Files + Header Files @@ -2169,6 +2172,9 @@ NewGRF + + NewGRF + NewGRF diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj --- a/projects/openttd_vs80.vcproj +++ b/projects/openttd_vs80.vcproj @@ -1215,6 +1215,10 @@ > + + @@ -3275,6 +3279,10 @@ > + + diff --git a/projects/openttd_vs90.vcproj b/projects/openttd_vs90.vcproj --- a/projects/openttd_vs90.vcproj +++ b/projects/openttd_vs90.vcproj @@ -1212,6 +1212,10 @@ > + + @@ -3272,6 +3276,10 @@ > + + diff --git a/source.list b/source.list --- a/source.list +++ b/source.list @@ -218,6 +218,7 @@ newgrf_generic.h newgrf_house.h newgrf_industries.h newgrf_industrytiles.h +newgrf_object.h newgrf_properties.h newgrf_railtype.h newgrf_sound.h @@ -772,6 +773,7 @@ newgrf_generic.cpp newgrf_house.cpp newgrf_industries.cpp newgrf_industrytiles.cpp +newgrf_object.cpp newgrf_railtype.cpp newgrf_sound.cpp newgrf_spritegroup.cpp diff --git a/src/newgrf_object.cpp b/src/newgrf_object.cpp new file mode 100644 --- /dev/null +++ b/src/newgrf_object.cpp @@ -0,0 +1,28 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file newgrf_object.cpp Handling of object NewGRFs. */ + +#include "stdafx.h" +#include "newgrf_object.h" +#include "object_map.h" + +extern const ObjectSpec _original_objects[]; + +/* static */ const ObjectSpec *ObjectSpec::Get(ObjectType index) +{ + assert(index < OBJECT_MAX); + return &_original_objects[index]; +} + +/* static */ const ObjectSpec *ObjectSpec::GetByTile(TileIndex tile) +{ + return ObjectSpec::Get(GetObjectType(tile)); +} + diff --git a/src/newgrf_object.h b/src/newgrf_object.h new file mode 100644 --- /dev/null +++ b/src/newgrf_object.h @@ -0,0 +1,74 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file newgrf_object.h Functions related to NewGRF objects. */ + +#ifndef NEWGRF_OBJECT_H +#define NEWGRF_OBJECT_H + +#include "economy_func.h" +#include "strings_type.h" +#include "object_type.h" + +/** Various object behaviours. */ +enum ObjectFlags { + OBJECT_FLAG_NONE = 0, ///< Just nothing. + OBJECT_FLAG_ONLY_IN_SCENEDIT = 1 << 0, ///< Object can only be constructed in the scenario editor. + OBJECT_FLAG_CANNOT_REMOVE = 1 << 1, ///< Object can not be removed. + OBJECT_FLAG_AUTOREMOVE = 1 << 2, ///< Object get automatically removed (like "owned land"). + OBJECT_FLAG_BUILT_ON_WATER = 1 << 3, ///< Object can be built on water (not required). + OBJECT_FLAG_CLEAR_INCOME = 1 << 4, ///< When object is cleared a positive income is generated instead of a cost. + OBJECT_FLAG_HAS_NO_FOUNDATION = 1 << 5, ///< Do not display foundations when on a slope. + OBJECT_FLAG_ANIMATION = 1 << 6, ///< Object has animated tiles. + OBJECT_FLAG_ONLY_IN_GAME = 1 << 7, ///< Object can only be built in game. + OBJECT_FLAG_2CC_COLOUR = 1 << 8, ///< Object wants 2CC colour mapping. + OBJECT_FLAG_NOT_ON_LAND = 1 << 9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER. + OBJECT_FLAG_DRAW_WATER = 1 << 10, ///< Object wants to be drawn on water. + OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge. + OBJECT_FLAG_REQUIRE_FLAT = 1 << 12, ///< Object can only be build of flat land, i.e. not on foundations! +}; +DECLARE_ENUM_AS_BIT_SET(ObjectFlags) + + +/** An object that isn't use for transport, industries or houses. */ +struct ObjectSpec { + StringID name; ///< The name for this object. + uint8 size; ///< The size of this objects; low nibble for X, high nibble for Y. + uint8 build_cost_multiplier; ///< Build cost multiplier per tile. + uint8 clear_cost_multiplier; ///< Clear cost multiplier per tile. + ObjectFlags flags; ///< Flags/settings related to the object. + + /** + * Get the cost for building a structure of this type. + * @return The cost for building. + */ + Money GetBuildCost() const { return (_price[PR_BUILD_OBJECT] * this->build_cost_multiplier); } + + /** + * Get the cost for clearing a structure of this type. + * @return The cost for clearing. + */ + Money GetClearCost() const { return (_price[PR_CLEAR_OBJECT] * this->clear_cost_multiplier); } + + /** + * Get the specification associated with a specific ObjectType. + * @param index The object type to fetch. + * @return The specification. + */ + static const ObjectSpec *Get(ObjectType index); + + /** + * Get the specification associated with a tile. + * @param tile The tile to fetch the data for. + * @return The specification. + */ + static const ObjectSpec *GetByTile(TileIndex tile); +}; + +#endif /* NEWGRF_OBJECT_H */ diff --git a/src/object.h b/src/object.h --- a/src/object.h +++ b/src/object.h @@ -12,8 +12,8 @@ #ifndef OBJECT_H #define OBJECT_H -#include "economy_func.h" -#include "strings_type.h" +#include "tile_type.h" +#include "company_type.h" #include "object_type.h" /** @@ -34,61 +34,4 @@ void UpdateCompanyHQ(TileIndex tile, uin */ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL); - -/** Various object behaviours. */ -enum ObjectFlags { - OBJECT_FLAG_NONE = 0, ///< Just nothing. - OBJECT_FLAG_ONLY_IN_SCENEDIT = 1 << 0, ///< Object can only be constructed in the scenario editor. - OBJECT_FLAG_CANNOT_REMOVE = 1 << 1, ///< Object can not be removed. - OBJECT_FLAG_AUTOREMOVE = 1 << 2, ///< Object get automatically removed (like "owned land"). - OBJECT_FLAG_BUILT_ON_WATER = 1 << 3, ///< Object can be built on water (not required). - OBJECT_FLAG_CLEAR_INCOME = 1 << 4, ///< When object is cleared a positive income is generated instead of a cost. - OBJECT_FLAG_HAS_NO_FOUNDATION = 1 << 5, ///< Do not display foundations when on a slope. - OBJECT_FLAG_ANIMATION = 1 << 6, ///< Object has animated tiles. - OBJECT_FLAG_ONLY_IN_GAME = 1 << 7, ///< Object can only be built in game. - OBJECT_FLAG_2CC_COLOUR = 1 << 8, ///< Object wants 2CC colour mapping. - OBJECT_FLAG_NOT_ON_LAND = 1 << 9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER. - OBJECT_FLAG_DRAW_WATER = 1 << 10, ///< Object wants to be drawn on water. - OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge. - OBJECT_FLAG_REQUIRE_FLAT = 1 << 12, ///< Object can only be build of flat land, i.e. not on foundations! -}; -DECLARE_ENUM_AS_BIT_SET(ObjectFlags) - - -/** An object that isn't use for transport, industries or houses. */ -struct ObjectSpec { - StringID name; ///< The name for this object. - uint8 size; ///< The size of this objects; low nibble for X, high nibble for Y. - uint8 build_cost_multiplier; ///< Build cost multiplier per tile. - uint8 clear_cost_multiplier; ///< Clear cost multiplier per tile. - ObjectFlags flags; ///< Flags/settings related to the object. - - /** - * Get the cost for building a structure of this type. - * @return The cost for building. - */ - Money GetBuildCost() const { return (_price[PR_BUILD_OBJECT] * this->build_cost_multiplier); } - - /** - * Get the cost for clearing a structure of this type. - * @return The cost for clearing. - */ - Money GetClearCost() const { return (_price[PR_CLEAR_OBJECT] * this->clear_cost_multiplier); } - - /** - * Get the specification associated with a specific ObjectType. - * @param index The object type to fetch. - * @return The specification. - */ - static const ObjectSpec *Get(ObjectType index); - - /** - * Get the specification associated with a tile. - * @param tile The tile to fetch the data for. - * @return The specification. - */ - static const ObjectSpec *GetByTile(TileIndex tile); -}; - - #endif /* OBJECT_H */ diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -30,6 +30,7 @@ #include "core/pool_func.hpp" #include "object_map.h" #include "object_base.h" +#include "newgrf_object.h" #include "date_func.h" #include "table/strings.h" @@ -49,17 +50,6 @@ void InitializeObjects() _object_pool.CleanPool(); } -/* static */ const ObjectSpec *ObjectSpec::Get(ObjectType index) -{ - assert(index < OBJECT_MAX); - return &_original_objects[index]; -} - -/* static */ const ObjectSpec *ObjectSpec::GetByTile(TileIndex tile) -{ - return ObjectSpec::Get(GetObjectType(tile)); -} - void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town) { const ObjectSpec *spec = ObjectSpec::Get(type); diff --git a/src/table/object_land.h b/src/table/object_land.h --- a/src/table/object_land.h +++ b/src/table/object_land.h @@ -124,7 +124,7 @@ static const DrawTileSprites _object_hq[ #undef TILE_SPRITE_LINE /** Specification of the original object structures. */ -static const ObjectSpec _original_objects[] = { +extern const ObjectSpec _original_objects[] = { { STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT }, { STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT }, { STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT }, // Yes, we disallow building this everywhere. Happens in "special" case! diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -14,7 +14,7 @@ */ #include "stdafx.h" -#include "object.h" +#include "newgrf_object.h" #include "viewport_func.h" #include "cmd_helper.h" #include "command_func.h"