diff --git a/src/pbs.cpp b/src/pbs.cpp --- a/src/pbs.cpp +++ b/src/pbs.cpp @@ -262,7 +262,7 @@ static Vehicle *FindTrainOnTrackEnum(Veh * @param train_on_res Is set to a train we might encounter * @returns The last tile of the reservation or the current train tile if no reservation present. */ -PBSTileInfo FollowTrainReservation(const Train *v, bool *train_on_res) +PBSTileInfo FollowTrainReservation(const Train *v, Vehicle **train_on_res) { assert(v->type == VEH_TRAIN); @@ -274,7 +274,21 @@ PBSTileInfo FollowTrainReservation(const FindTrainOnTrackInfo ftoti; ftoti.res = FollowReservation(v->owner, GetRailTypeInfo(v->railtype)->compatible_railtypes, tile, trackdir); ftoti.res.okay = IsSafeWaitingPosition(v, ftoti.res.tile, ftoti.res.trackdir, true, _settings_game.pf.forbid_90_deg); - if (train_on_res != NULL) *train_on_res = HasVehicleOnPos(ftoti.res.tile, &ftoti, FindTrainOnTrackEnum); + if (train_on_res != NULL) { + FindVehicleOnPos(ftoti.res.tile, &ftoti, FindTrainOnTrackEnum); + if (ftoti.best != NULL) *train_on_res = ftoti.best->First(); + if (*train_on_res == NULL && IsRailStationTile(ftoti.res.tile)) { + /* The target tile is a rail station. The track follower + * has stopped on the last platform tile where we haven't + * found a train. Also check all previous platform tiles + * for a possible train. */ + TileIndexDiff diff = TileOffsByDiagDir(TrackdirToExitdir(ReverseTrackdir(ftoti.res.trackdir))); + for (TileIndex st_tile = ftoti.res.tile + diff; *train_on_res == NULL && IsCompatibleTrainStationTile(st_tile, ftoti.res.tile); st_tile += diff) { + FindVehicleOnPos(st_tile, &ftoti, FindTrainOnTrackEnum); + if (ftoti.best != NULL) *train_on_res = ftoti.best->First(); + } + } + } return ftoti.res; } diff --git a/src/pbs.h b/src/pbs.h --- a/src/pbs.h +++ b/src/pbs.h @@ -34,7 +34,7 @@ struct PBSTileInfo { PBSTileInfo(TileIndex _t, Trackdir _td, bool _okay) : tile(_t), trackdir(_td), okay(_okay) {} }; -PBSTileInfo FollowTrainReservation(const Train *v, bool *train_on_res = NULL); +PBSTileInfo FollowTrainReservation(const Train *v, Vehicle **train_on_res = NULL); bool IsSafeWaitingPosition(const Train *v, TileIndex tile, Trackdir trackdir, bool include_line_end, bool forbid_90deg = false); bool IsWaitingPositionFree(const Train *v, TileIndex tile, Trackdir trackdir, bool forbid_90deg = false); diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -2872,14 +2872,14 @@ bool TryPathReserve(Train *v, bool mark_ } } - bool other_train = false; + Vehicle *other_train = NULL; PBSTileInfo origin = FollowTrainReservation(v, &other_train); /* The path we are driving on is alread blocked by some other train. * This can only happen in certain situations when mixing path and * block signals or when changing tracks and/or signals. * Exit here as doing any further reservations will probably just * make matters worse. */ - if (other_train && v->tile != origin.tile) { + if (other_train != NULL && other_train->index != v->index) { if (mark_as_stuck) MarkTrainAsStuck(v); return false; }