diff --git a/src/saveload/company_sl.cpp b/src/saveload/company_sl.cpp --- a/src/saveload/company_sl.cpp +++ b/src/saveload/company_sl.cpp @@ -221,7 +221,7 @@ static void SaveLoad_PLYR(Company *c) SlObject(c, _company_desc); /* Keep backwards compatible for savegames, so load the old AI block */ - if (!IsHumanCompany(c->index) && !c->is_noai) { + if (CheckSavegameVersion(107) && !IsHumanCompany(c->index) && !c->is_noai) { CompanyOldAI old_ai; char nothing;