diff --git a/src/timetable_cmd.cpp b/src/timetable_cmd.cpp --- a/src/timetable_cmd.cpp +++ b/src/timetable_cmd.cpp @@ -49,12 +49,12 @@ static void ChangeTimetable(Vehicle *v, * @param tile Not used. * @param flags Operation to perform. * @param p1 Various bitstuffed elements - * - p1 = (bit 0-15) - Vehicle with the orders to change. - * - p1 = (bit 16-23) - Order index to modify. - * - p1 = (bit 24) - Whether to change the waiting time or the travelling + * - p1 = (bit 0-19) - Vehicle with the orders to change. + * - p1 = (bit 20-27) - Order index to modify. + * - p1 = (bit 28) - Whether to change the waiting time or the travelling * time. * @param p2 The amount of time to wait. - * - p2 = (bit 0-15) - Waiting or travelling time as specified by p1 bit 24 + * - p2 = (bit 0-15) - Waiting or travelling time as specified by p1 bit 28 * @param text unused * @return the cost of this operation or an error */ @@ -62,7 +62,7 @@ CommandCost CmdChangeTimetable(TileIndex { if (!_settings_game.order.timetabling) return CMD_ERROR; - VehicleID veh = GB(p1, 0, 16); + VehicleID veh = GB(p1, 0, 20); Vehicle *v = Vehicle::GetIfValid(veh); if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR; @@ -70,11 +70,11 @@ CommandCost CmdChangeTimetable(TileIndex CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; - VehicleOrderID order_number = GB(p1, 16, 8); + VehicleOrderID order_number = GB(p1, 20, 8); Order *order = v->GetOrder(order_number); if (order == NULL) return CMD_ERROR; - bool is_journey = HasBit(p1, 24); + bool is_journey = HasBit(p1, 28); int wait_time = order->wait_time; int travel_time = order->travel_time; @@ -112,7 +112,7 @@ CommandCost CmdChangeTimetable(TileIndex * @param tile Not used. * @param flags Operation to perform. * @param p1 Various bitstuffed elements - * - p1 = (bit 0-15) - Vehicle with the orders to change. + * - p1 = (bit 0-19) - Vehicle with the orders to change. * @param p2 unused * @param text unused * @return the cost of this operation or an error @@ -121,7 +121,7 @@ CommandCost CmdSetVehicleOnTime(TileInde { if (!_settings_game.order.timetabling) return CMD_ERROR; - VehicleID veh = GB(p1, 0, 16); + VehicleID veh = GB(p1, 0, 20); Vehicle *v = Vehicle::GetIfValid(veh); if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR; @@ -150,7 +150,7 @@ CommandCost CmdSetTimetableStart(TileInd { if (!_settings_game.order.timetabling) return CMD_ERROR; - Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 16)); + Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20)); if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); @@ -191,7 +191,7 @@ CommandCost CmdAutofillTimetable(TileInd { if (!_settings_game.order.timetabling) return CMD_ERROR; - VehicleID veh = GB(p1, 0, 16); + VehicleID veh = GB(p1, 0, 20); Vehicle *v = Vehicle::GetIfValid(veh); if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR; diff --git a/src/timetable_gui.cpp b/src/timetable_gui.cpp --- a/src/timetable_gui.cpp +++ b/src/timetable_gui.cpp @@ -497,7 +497,7 @@ struct TimetableWindow : Window { if (order_number >= v->GetNumOrders()) order_number = 0; - return v->index | (order_number << 16) | (is_journey << 24); + return v->index | (order_number << 20) | (is_journey << 28); } virtual void OnClick(Point pt, int widget, int click_count)