diff --git a/video/cocoa_v.m b/video/cocoa_v.m --- a/video/cocoa_v.m +++ b/video/cocoa_v.m @@ -847,10 +847,6 @@ static void QZ_SetPortAlphaOpaque(void) _cocoa_video_data.realpixels = GetPixBaseAddr(GetPortPixMap(thePort)); _cocoa_video_data.pitch = GetPixRowBytes(GetPortPixMap(thePort)); - if (_cocoa_video_data.realpixels == NULL) { - ShowMacErrorDialog("Error: failure to locate screen buffer in the OS"); - } - /* _cocoa_video_data.realpixels now points to the window's pixels * We want it to point to the *view's* pixels */ @@ -866,9 +862,7 @@ static void QZ_SetPortAlphaOpaque(void) /* Allocate new buffer */ free(_cocoa_video_data.pixels); _cocoa_video_data.pixels = (uint8*)malloc(newViewFrame.size.width * newViewFrame.size.height); - if (_cocoa_video_data.pixels == NULL) { - ShowMacErrorDialog("Error: failed to allocate frame buffer"); - } + assert(_cocoa_video_data.pixels != NULL); /* Tell the game that the resolution changed */ @@ -1358,10 +1352,6 @@ static const char* QZ_SetVideoFullScreen _cocoa_video_data.realpixels = (uint8*)CGDisplayBaseAddress(_cocoa_video_data.display_id); _cocoa_video_data.pitch = CGDisplayBytesPerRow(_cocoa_video_data.display_id); - if (_cocoa_video_data.realpixels == NULL ) { - ShowMacErrorDialog("Error: failure to locate screen buffer in the OS for full screen mode"); - } - _cocoa_video_data.width = CGDisplayPixelsWide(_cocoa_video_data.display_id); _cocoa_video_data.height = CGDisplayPixelsHigh(_cocoa_video_data.display_id); _cocoa_video_data.fullscreen = true;