diff --git a/docs/landscape.html b/docs/landscape.html --- a/docs/landscape.html +++ b/docs/landscape.html @@ -4,64 +4,90 @@
- ++ For a graphical representation of the tile-layout have a look at + Landscape grid page. +
Eight attributes (counting "type_height") hold the informations about a tile.
These attributes are referred to as
- "type_height",
- "m1", "m2",
- "m3", "m4",
- "m5", "m6"
- and "m7".
+ "type_height",
+ "m1", "m2",
+ "m3", "m4",
+ "m5", "m6"
+ and "m7".
The most important value is the class of a tile, stored in the upper 4 bits
of the type_height attribute. The lower 4 bits are used to encode the height and
slope data.
Presence and direction of bridge above, for tiles that support this. | |
00 | no bridge |
01 | Axis X (North-East) |
02 | Axis Y (South-West) |
The type of water that is on a tile. + | |
00 | Sea |
01 | Canal |
02 | River |
03 | Invalid, i.e. no water on this tile |
The owner of a tile can be either companies (human or AI) or "Game entities". + | |
00..0E | Normal companies |
0F | a town owns the tile |
10 | nobody owns the tile |
11 | "water" owns the tile |
FF | spectator in MP or in scenario editor |
Only meaningfull in tropic climate. It contains the definition of the available zones | |
00 | normal |
01 | desert |
02 | rain forest |
Presence and direction of bridge above, for tiles that support this. | |
00 | no bridge |
01 | Axis X (North-East) |
02 | Axis Y (South-West) |
Only meaningfull in tropic climate. It contains the definition of the available zones | |
00 | normal |
01 | desert |
02 | rain forest |
- For a graphical representation of the tile-layout have a look at - Landscape grid page. -
- - The owner of a tile, as frequently associated with attribute m1 bits 4..0, - can be either companies (human or AI) or "Game entities". - They are identified using: -00..0E | Normal companies |
0F | a town owns the tile |
10 | nobody owns the tile |
11 | "water" owns the tile |
FF | spectator in MP or in scenario editor |
OTTD's class-specific periodic tile processing routine is called once every +256 ticks for each tile.
@@ -708,7 +734,7 @@ - Newhouses is the name englobing a newGRF feature developped by TTDPatch devs (mainly Csaboka).